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Designers Artists Guidelines

sagivo edited this page May 12, 2014 · 4 revisions

Hello and welcome to our community project. In order to streamline the development process read this document and always see that your contribution is compliant with our standards.

On a side note standards always have to be updated. So if you see something that you know/think should be different please inform the team and we will elaborate.

  1. Toolbox
    • Unity3D 4.3.4
    • Git - Source Control
    • Asana - Task Management (Submit your email and we will send an invite)
    • FB - our facebook page
    • Photoshop/Illustrator CS6
    • Any other graphic tool might be useful (3Dmax, Painter, etc)
  2. Guidelines
    • Art References (mood board), Concept art, and any other graphical assets should be concentrated in the game’s art resource folder here
    • Feel free to fill the folder with insipiration images, concept art, diagrams, or any other file that might be useful, but remember it keep everything is organized as possible.
    • When creating actual assets for the game, do so in coordination with the art lead (gil naamati) to make sure you are using the recent documents and technical specs.
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