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Distributed, fault tolerant, strongly consistent, performant (event)log in Rust

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LilLil LogLog!

LilLil LogLog (or just LogLog for short) is (well... will be) a distributed, replicated, ordered, strongly consistent, (eventually) fault-tolerant binary log in Rust.

Anytime I think about communication patterns in distributed systems, it hits me that I really, really need:

  • replicated log (so the data doesn't go poof)
  • strongly and consistently ordered (no spooky non-deterministc behavior)
  • with decent performance
  • that scales reasonably both up and down (so I can start with my $.50/day k8s cluster, yet later down the line I don't have to rewrite everything, just because it starts to see some real action)

There's a reason every distributed storage starts with replicated log under the hood. So why there are so few distributed logs that I could use directly?

The closest thing to what I want is Log Cabin, but I want it be content-oblivious, and will try to make it faster. Plus I'm not touching C++. Another similiar thing seem to be Apache BookKeeper, but it is just another resource and operationally heavy Java project that I don't want to work with.

So here is the plan:

  • Build the simplest viable distributed log in Rust as possible.
  • Start with single node version, then add replication and Raft to get HA.
  • Design data model for theoretically good perf.
  • Steal all the good ideas I'm aware of from existing projects.
  • Try making it scale up as much as possible without sharding by offloading as much as possible to client.
  • The distributed part is mostly about replication (so we don't loose data). Sharding usually can't guarantee ordering between shards anyway, so it's not as interesting (at least yet)
  • If you need sharding you probably outgrew LilLilLogLog - build something on top, or just split your log, or (fork? and) implement sharding.
  • Use byte offsets in segmented (split into separate files) log as ids (like Kafka).
  • Limit event sizes to around 3B value. Puts some reasonable bounds on latency.
  • All writes start going through the leader, but the client is supposed to upload copies to other replicas themselves, to help get the load off the leader.
  • On client "append" request, read the fixed header (including length of content) in one read, then use the lenght to copy the content to file's fd ASAP. Ideally this would be zero-copy, but seems like tcpsocket->file can't be zero-copy. Since we probably need to load into userspace buffer, might as well keep the most recent ones for fast response.
  • Don't bother even looking at the data. If the client wants data integrity, they can append a checksum, and if they ever spot a corrupted data, they can try reading from other replicas. If the client wants multiple things in one append-operation, they can deal with it on their side it too.
  • Readers will just get whole batches of events whole. They can use any replica, and replicas won't return anything they don't have or that is not yet commited.
  • Seems like tokio-uring has enough functionality to fit these needs, so might as well start with it.

I'm definitely a lillil bit out of depth here, but I trust the Internet will reliably tell me which of my ideas are stupid, and worst case I'll just learn some stuff and deliver nothing. 🤷

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