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chore: Reformat filter files with spaces instead of tabs
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Lord-McSweeney
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Lord-McSweeney
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Dec 13, 2024
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,86 +1,86 @@ | ||
package flash.filters { | ||
public final class BevelFilter extends BitmapFilter { | ||
// FIXME these should all be getters/setters to match Flash | ||
public final class BevelFilter extends BitmapFilter { | ||
// FIXME these should all be getters/setters to match Flash | ||
|
||
[Ruffle(InternalSlot)] | ||
public var angle : Number; | ||
[Ruffle(InternalSlot)] | ||
public var angle : Number; | ||
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||
[Ruffle(InternalSlot)] | ||
public var blurX : Number; | ||
[Ruffle(InternalSlot)] | ||
public var blurX : Number; | ||
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||
[Ruffle(InternalSlot)] | ||
public var blurY : Number; | ||
[Ruffle(InternalSlot)] | ||
public var blurY : Number; | ||
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||
[Ruffle(InternalSlot)] | ||
public var distance : Number; | ||
[Ruffle(InternalSlot)] | ||
public var distance : Number; | ||
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[Ruffle(InternalSlot)] | ||
public var highlightAlpha : Number; | ||
[Ruffle(InternalSlot)] | ||
public var highlightAlpha : Number; | ||
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[Ruffle(InternalSlot)] | ||
public var highlightColor : uint; | ||
[Ruffle(InternalSlot)] | ||
public var highlightColor : uint; | ||
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||
[Ruffle(InternalSlot)] | ||
public var knockout : Boolean; | ||
[Ruffle(InternalSlot)] | ||
public var knockout : Boolean; | ||
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[Ruffle(InternalSlot)] | ||
public var quality : int; | ||
[Ruffle(InternalSlot)] | ||
public var quality : int; | ||
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[Ruffle(InternalSlot)] | ||
public var shadowAlpha : Number; | ||
[Ruffle(InternalSlot)] | ||
public var shadowAlpha : Number; | ||
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[Ruffle(InternalSlot)] | ||
public var shadowColor : uint; | ||
[Ruffle(InternalSlot)] | ||
public var shadowColor : uint; | ||
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[Ruffle(InternalSlot)] | ||
public var strength : Number; | ||
[Ruffle(InternalSlot)] | ||
public var strength : Number; | ||
|
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[Ruffle(InternalSlot)] | ||
public var type : String; | ||
[Ruffle(InternalSlot)] | ||
public var type : String; | ||
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public function BevelFilter( | ||
distance:Number = 4.0, | ||
angle:Number = 45, | ||
highlightColor:uint = 0xFFFFFF, | ||
highlightAlpha:Number = 1.0, | ||
shadowColor:uint = 0x000000, | ||
shadowAlpha:Number = 1.0, | ||
blurX:Number = 4.0, | ||
blurY:Number = 4.0, | ||
strength:Number = 1, | ||
quality:int = 1, | ||
type:String = "inner", | ||
knockout:Boolean = false | ||
) { | ||
this.angle = angle; | ||
this.blurX = blurX; | ||
this.blurY = blurY; | ||
this.distance = distance; | ||
this.highlightAlpha = highlightAlpha; | ||
this.highlightColor = highlightColor; | ||
this.knockout = knockout; | ||
this.quality = quality; | ||
this.shadowAlpha = shadowAlpha; | ||
this.shadowColor = shadowColor; | ||
this.strength = strength; | ||
this.type = type; | ||
} | ||
public function BevelFilter( | ||
distance:Number = 4.0, | ||
angle:Number = 45, | ||
highlightColor:uint = 0xFFFFFF, | ||
highlightAlpha:Number = 1.0, | ||
shadowColor:uint = 0x000000, | ||
shadowAlpha:Number = 1.0, | ||
blurX:Number = 4.0, | ||
blurY:Number = 4.0, | ||
strength:Number = 1, | ||
quality:int = 1, | ||
type:String = "inner", | ||
knockout:Boolean = false | ||
) { | ||
this.angle = angle; | ||
this.blurX = blurX; | ||
this.blurY = blurY; | ||
this.distance = distance; | ||
this.highlightAlpha = highlightAlpha; | ||
this.highlightColor = highlightColor; | ||
this.knockout = knockout; | ||
this.quality = quality; | ||
this.shadowAlpha = shadowAlpha; | ||
this.shadowColor = shadowColor; | ||
this.strength = strength; | ||
this.type = type; | ||
} | ||
|
||
override public function clone(): BitmapFilter { | ||
return new BevelFilter( | ||
this.distance, | ||
this.angle, | ||
this.highlightColor, | ||
this.highlightAlpha, | ||
this.shadowColor, | ||
this.shadowAlpha, | ||
this.blurX, | ||
this.blurY, | ||
this.strength, | ||
this.quality, | ||
this.type, | ||
this.knockout | ||
); | ||
} | ||
} | ||
override public function clone(): BitmapFilter { | ||
return new BevelFilter( | ||
this.distance, | ||
this.angle, | ||
this.highlightColor, | ||
this.highlightAlpha, | ||
this.shadowColor, | ||
this.shadowAlpha, | ||
this.blurX, | ||
this.blurY, | ||
this.strength, | ||
this.quality, | ||
this.type, | ||
this.knockout | ||
); | ||
} | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,7 +1,7 @@ | ||
package flash.filters { | ||
public class BitmapFilter { | ||
public function clone(): BitmapFilter { | ||
return null; | ||
} | ||
} | ||
public class BitmapFilter { | ||
public function clone(): BitmapFilter { | ||
return null; | ||
} | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,22 +1,22 @@ | ||
package flash.filters { | ||
public final class BlurFilter extends BitmapFilter { | ||
[Ruffle(InternalSlot)] | ||
public var blurX: Number; | ||
public final class BlurFilter extends BitmapFilter { | ||
[Ruffle(InternalSlot)] | ||
public var blurX: Number; | ||
|
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[Ruffle(InternalSlot)] | ||
public var blurY: Number; | ||
[Ruffle(InternalSlot)] | ||
public var blurY: Number; | ||
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[Ruffle(InternalSlot)] | ||
public var quality: int; | ||
[Ruffle(InternalSlot)] | ||
public var quality: int; | ||
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public function BlurFilter(blurX: Number = 4.0, blurY: Number = 4.0, quality: int = 1) { | ||
this.blurX = blurX; | ||
this.blurY = blurY; | ||
this.quality = quality; | ||
} | ||
public function BlurFilter(blurX: Number = 4.0, blurY: Number = 4.0, quality: int = 1) { | ||
this.blurX = blurX; | ||
this.blurY = blurY; | ||
this.quality = quality; | ||
} | ||
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override public function clone(): BitmapFilter { | ||
return new BlurFilter(this.blurX, this.blurY, this.quality); | ||
} | ||
} | ||
override public function clone(): BitmapFilter { | ||
return new BlurFilter(this.blurX, this.blurY, this.quality); | ||
} | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,36 +1,36 @@ | ||
package flash.filters { | ||
public final class ColorMatrixFilter extends BitmapFilter { | ||
[Ruffle(InternalSlot)] | ||
private var _matrix: Array; | ||
public final class ColorMatrixFilter extends BitmapFilter { | ||
[Ruffle(InternalSlot)] | ||
private var _matrix: Array; | ||
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public function ColorMatrixFilter(matrix: Array = null) { | ||
if (matrix == null) { | ||
matrix = [ | ||
1, 0, 0, 0, 0, | ||
0, 1, 0, 0, 0, | ||
0, 0, 1, 0, 0, | ||
0, 0, 0, 1, 0 | ||
]; | ||
} | ||
this.matrix = matrix; | ||
} | ||
public function ColorMatrixFilter(matrix: Array = null) { | ||
if (matrix == null) { | ||
matrix = [ | ||
1, 0, 0, 0, 0, | ||
0, 1, 0, 0, 0, | ||
0, 0, 1, 0, 0, | ||
0, 0, 0, 1, 0 | ||
]; | ||
} | ||
this.matrix = matrix; | ||
} | ||
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// From the Flash docs, we need to make a copy of the `Array`, | ||
// as modifying the `filter.matrix` directly should have no effect. | ||
// We call the method in the AS3 namespace, as some SWFS define a | ||
// extend `Array` and declare a *public* 'concat' method with a | ||
// different signature. | ||
// From the Flash docs, we need to make a copy of the `Array`, | ||
// as modifying the `filter.matrix` directly should have no effect. | ||
// We call the method in the AS3 namespace, as some SWFS define a | ||
// extend `Array` and declare a *public* 'concat' method with a | ||
// different signature. | ||
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public function get matrix(): Array { | ||
return this._matrix.AS3::concat(); | ||
} | ||
public function get matrix(): Array { | ||
return this._matrix.AS3::concat(); | ||
} | ||
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public function set matrix(matrix:Array):void { | ||
this._matrix = matrix.AS3::concat(); | ||
} | ||
public function set matrix(matrix:Array):void { | ||
this._matrix = matrix.AS3::concat(); | ||
} | ||
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override public function clone(): BitmapFilter { | ||
return new ColorMatrixFilter(this.matrix.AS3::concat()); | ||
} | ||
} | ||
override public function clone(): BitmapFilter { | ||
return new ColorMatrixFilter(this.matrix.AS3::concat()); | ||
} | ||
} | ||
} |
108 changes: 54 additions & 54 deletions
108
core/src/avm2/globals/flash/filters/ConvolutionFilter.as
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@@ -1,56 +1,56 @@ | ||
package flash.filters { | ||
public final class ConvolutionFilter extends BitmapFilter { | ||
[Ruffle(InternalSlot)] | ||
public var alpha : Number; | ||
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[Ruffle(InternalSlot)] | ||
public var bias : Number; | ||
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[Ruffle(InternalSlot)] | ||
public var clamp : Boolean; | ||
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[Ruffle(InternalSlot)] | ||
public var color : uint; | ||
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[Ruffle(InternalSlot)] | ||
public var divisor : Number; | ||
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[Ruffle(InternalSlot)] | ||
public var matrix : Array; | ||
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[Ruffle(InternalSlot)] | ||
public var matrixX : Number; | ||
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[Ruffle(InternalSlot)] | ||
public var matrixY : Number; | ||
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[Ruffle(InternalSlot)] | ||
public var preserveAlpha : Boolean; | ||
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public function ConvolutionFilter( | ||
matrixX:Number = 0, | ||
matrixY:Number = 0, | ||
matrix:Array = null, | ||
divisor:Number = 1.0, | ||
bias:Number = 0.0, | ||
preserveAlpha:Boolean = true, | ||
clamp:Boolean = true, | ||
color:uint = 0, | ||
alpha:Number = 0.0 | ||
) { | ||
this.alpha = alpha; | ||
this.bias = bias; | ||
this.clamp = clamp; | ||
this.color = color; | ||
this.divisor = divisor; | ||
this.matrix = matrix; | ||
this.matrixX = matrixX; | ||
this.matrixY = matrixY; | ||
this.preserveAlpha = preserveAlpha; | ||
} | ||
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override public function clone(): BitmapFilter { | ||
return new ConvolutionFilter(this.matrixX, this.matrixY, this.matrixull, this.divisor, this.bias, this.preserveAlpharue, this.clamprue, this.color, this.alpha); | ||
} | ||
} | ||
public final class ConvolutionFilter extends BitmapFilter { | ||
[Ruffle(InternalSlot)] | ||
public var alpha : Number; | ||
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[Ruffle(InternalSlot)] | ||
public var bias : Number; | ||
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[Ruffle(InternalSlot)] | ||
public var clamp : Boolean; | ||
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[Ruffle(InternalSlot)] | ||
public var color : uint; | ||
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[Ruffle(InternalSlot)] | ||
public var divisor : Number; | ||
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[Ruffle(InternalSlot)] | ||
public var matrix : Array; | ||
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[Ruffle(InternalSlot)] | ||
public var matrixX : Number; | ||
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[Ruffle(InternalSlot)] | ||
public var matrixY : Number; | ||
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[Ruffle(InternalSlot)] | ||
public var preserveAlpha : Boolean; | ||
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public function ConvolutionFilter( | ||
matrixX:Number = 0, | ||
matrixY:Number = 0, | ||
matrix:Array = null, | ||
divisor:Number = 1.0, | ||
bias:Number = 0.0, | ||
preserveAlpha:Boolean = true, | ||
clamp:Boolean = true, | ||
color:uint = 0, | ||
alpha:Number = 0.0 | ||
) { | ||
this.alpha = alpha; | ||
this.bias = bias; | ||
this.clamp = clamp; | ||
this.color = color; | ||
this.divisor = divisor; | ||
this.matrix = matrix; | ||
this.matrixX = matrixX; | ||
this.matrixY = matrixY; | ||
this.preserveAlpha = preserveAlpha; | ||
} | ||
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override public function clone(): BitmapFilter { | ||
return new ConvolutionFilter(this.matrixX, this.matrixY, this.matrixull, this.divisor, this.bias, this.preserveAlpharue, this.clamprue, this.color, this.alpha); | ||
} | ||
} | ||
} |
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