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Update track workflow doc
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rparrett committed Jan 1, 2024
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Expand Up @@ -35,18 +35,14 @@ The [leaderboard server](https://jornet.vleue.com/) was kindly provided by [mock

## Track workflow

- Create path on grid in inkscape (save this)
- Join all separate paths into one path
- Stroke path
- Convert stroke to path (save this separately)
- Import stroke path into blender
Asset sources are in the [combine-racers-assets](https://github.com/rparrett/combine-racers-assets) repo.

- Create path on grid in inkscape
- Track segments should be separate paths
- Import svg into `combine-racers-geometry-nodes.blend`.
- Scale by 500 (s500) and (g) move start of track just below origin
- Enter edit mode and select all
- Select extrude tool and click and drag
- While dragging, type 30 to extrude 30 units
- Enter object mode and select the track
- Move -15 units in z (gz-15)
- Select all and apply all transformations (command-a)
- Rename track mesh to `Track`
- Apply geometry node modifier to track segments
- Rename track segment curves to `Track`
- Add a cube and name the mesh `FinishLineCollider`
- Export GLTF. Check remember. Uncheck +Y Up.
- Export GLTF. Check remember. Uncheck +Y Up. Check "apply modifiers." Uncheck animations, etc.

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