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Translations update from Hosted Weblate #577

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Oct 28, 2024
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1 change: 1 addition & 0 deletions src-ui/res/history.en.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -230,3 +230,4 @@ turnaround: This genre was invented by Ivan Adrian Koswara a.k.a. chaotic_iak.
twinarea: This genre first appeared in Puzzle Communication Nikoli vol. 187.
smullyan: This genre was invented by Zotmeister.
meidjuluk: This genre was invented by Philipp Blume.
yajirushi2: This genre first appeared in Puzzle Communication Nikoli vol. 185.
1 change: 1 addition & 0 deletions src-ui/res/history.ja.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -189,3 +189,4 @@ fakearrow: パズル通信ニコリ vol.185より
turnaround: Ivan Adrian Koswara (chaotic_iak)氏発案
twinarea: パズル通信ニコリ vol.187より
smullyan: Zotmeister氏発案
yajirushi2: パズル通信ニコリ vol.185より
3 changes: 2 additions & 1 deletion src-ui/res/rules.en.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -298,7 +298,7 @@ tachibk: "Draw lines over the dotted lines to divide the two grids into several
retroships: "Place every ship from the fleet into the grid. Ships can be rotated or mirrored.\n1. All ships must be used exactly once. There cannot be ships in the grid that aren't present in the bank.\n2. Two ships cannot be orthogonally or diagonally adjacent.\n3. The outlines of ship segments are given (corner pieces, centers, or single-length boats), along with their orientation. If a cell is used by a ship, the outline must match the shape of the segment. Unused outlines are meaningless.\n4. Cells marked with water cannot be used by ships."
aquapelago: "Shade some cells on the board. Some shaded cells may be given.\n1. Shaded cells cannot be horizontally or vertically adjacent.\n2. The unshaded cells cannot form a 2x2 square.\n3. A number indicates the amount of cells in its diagonally connected group of shaded cells.\n4. All unshaded cells on the board form an orthogonally connected area."
kuromenbun: "Shade some cells on the board.\n1. Numbers cannot be shaded.\n2. The combination of given borders and shaded cells divide the unshaded cells into regions. Regions can have no more than 1 number.\n3. Numbers indicate how many shaded cells are horizontally or vertically adjacent to the unshaded region."
lineofsight: "Draw lines along the edges of some cells to form a loop.\n1. The loop cannot branch off or cross itself.\n2. A number represents the length of the first straight line segment seen in the indicated direction."
lineofsight: "Draw lines along the edges of some cells to form a loop.\n1. The loop cannot branch off or cross itself.\n2. A number represents the length of the first straight line segment seen in the indicated direction.\n3. “0” clues cannot see any line segments.\n4. “?” clues must see a line segment."
kissing: "Place every shape from the bank into the grid. Shapes can be rotated or mirrored.\n1. All shapes must be used exactly once. There cannot be shapes in the grid that aren't present in the bank.\n2. A bar indicates a place where two different shapes are orthogonally adjacent. All possible bars are given, meaning that two shapes cannot be orthogonally adjacent in places without a bar.\n3. Cells marked with a cross cannot be used by a shape."
pmemory: "Draw a path that connects the two black circles.\n1. The path cannot branch off or cross itself.\n2. The path cannot visit a cell that's orthogonally or diagonally adjacent to a cell it has visited before.\n3. All shaded regions must be visited at least once.\n4. If two shaded regions have the same shape and orientation, their contents must be identical."
subomino: "Draw lines over the dotted lines to divide the board into several blocks.\n1. Shaded cells are not part of any block.\n2. A number indicates the size of the block in cells. A block can contain one or more numbers, or none at all.\n3. When two blocks share a border, it must not be possible to fit one block entirely into the other block (without changing the block's orientation or size)."
Expand All @@ -318,3 +318,4 @@ regional-poly: "Place every shape from the bank into the grid. Shapes can be rot
twinarea: "Place one number in a cell of each region on the board.\n1. The number in the region should be equal to the size of the region.\n2. Numbers cannot be orthogonally adjacent.\n3. Orthogonally connected gray cells form areas. The sum of the numbers in each area must be equal to the size of the area."
smullyan: "Shade some cells on the board.\n1. Shaded cells cannot be horizontally or vertically adjacent.\n2. The cells around a number, including the number itself, is called a domain. Unshaded numbers show the amount of shaded cells in its domain.\n3. Shaded numbers must not show the amount of shaded cells in its domain.\n4. All unshaded cells on the board form an orthogonally connected area."
meidjuluk: "Draw lines over the dotted lines to divide the board into several blocks.\n1. Shaded cells are not part of any block.\n2. Exactly one block must exist of each size given outside the grid. There cannot be other blocks.\n3. A number must be a factor of the size of the block it's in. (e.g. a block of size 4 can have the numbers 1, 2 and 4)\n4. A region cannot have multiple identical numbers."
yajirushi2: "Place an arrow in some of the empty cells.\n1. Two arrows which point toward each other form a pair. All arrows must be paired.\n2. Paired arrows must not be in adjacent cells.\n3. All cells between a pair of arrows must be empty.\n4. Numbers indicate how many orthogonally adjacent cells contain an arrow.\n5. All empty cells must form an orthogonally connected area."
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