This is an editor window for Unity3D to facilitate working with Prefabs. I got tired of re-navigating to select various parts of prefabs. And littering my scenes with de-activated prefabs while I work on stuff. This is an experiment to see how this could potentially improve my workflow.
Features:
- Displays the entire prefab's hierarchy instead of just going one level deep.
- Automatically opens up the currently selected game object in the Inspector.
- Remembers your current view of the prefab within the hierarchy.
- Click 'Open in New Scene' to create a new scene and put the current prefab in it.
- Maintains a list of recently used prefabs.
- Arrow keys to navigate the hierarchy.
- Drag support.
- All data is remembered between restarts.