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Extract common trigger binding logic #79

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91 changes: 38 additions & 53 deletions commands2/button/trigger.py
Original file line number Diff line number Diff line change
Expand Up @@ -84,6 +84,21 @@
"""
)

def _add_binding(self, body: Callable[bool, bool, NoneType]) -> None:

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Name "NoneType" is not defined
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"""
Adds a binding to the EventLoop.

:param body: The body of the binding to add.
"""

state = SimpleNamespace(previous=self._condition())

@self._loop.bind
def _():
current = self._condition()
body(state.previous, current)
state.previous = current

def onTrue(self, command: Command) -> Self:
"""
Starts the given command whenever the condition changes from `False` to `True`.
Expand All @@ -92,14 +107,10 @@
:returns: this trigger, so calls can be chained
"""

state = SimpleNamespace(pressed_last=self._condition())

@self._loop.bind
def _():
pressed = self._condition()
if not state.pressed_last and pressed:
@self._add_binding
def _(previous, current):
if not previous and current:
command.schedule()
state.pressed_last = pressed

return self

Expand All @@ -111,14 +122,10 @@
:returns: this trigger, so calls can be chained
"""

state = SimpleNamespace(pressed_last=self._condition())

@self._loop.bind
def _():
pressed = self._condition()
if state.pressed_last and not pressed:
@self._add_binding
def _(previous, current):
if previous and not current:
command.schedule()
state.pressed_last = pressed

return self

Expand All @@ -130,17 +137,11 @@
:returns: this trigger, so calls can be chained
"""

state = SimpleNamespace(pressed_last=self._condition())

@self._loop.bind
def _():
pressed = self._condition()

if state.pressed_last != pressed:
@self._add_binding
def _(previous, current):
if previous != current:
command.schedule()

state.pressed_last = pressed

return self

def whileTrue(self, command: Command) -> Self:
Expand All @@ -155,16 +156,12 @@
:returns: this trigger, so calls can be chained
"""

state = SimpleNamespace(pressed_last=self._condition())

@self._loop.bind
def _():
pressed = self._condition()
if not state.pressed_last and pressed:
@self._add_binding
def _(previous, current):
if not previous and current:
command.schedule()
elif state.pressed_last and not pressed:
elif previous and not current:
command.cancel()
state.pressed_last = pressed

return self

Expand All @@ -180,16 +177,12 @@
:returns: this trigger, so calls can be chained
"""

state = SimpleNamespace(pressed_last=self._condition())

@self._loop.bind
def _():
pressed = self._condition()
if state.pressed_last and not pressed:
@self._add_binding
def _(previous, current):
if previous and not current:
command.schedule()
elif not state.pressed_last and pressed:
elif not previous and current:
command.cancel()
state.pressed_last = pressed

return self

Expand All @@ -201,17 +194,13 @@
:returns: this trigger, so calls can be chained
"""

state = SimpleNamespace(pressed_last=self._condition())

@self._loop.bind
def _():
pressed = self._condition()
if not state.pressed_last and pressed:
@self._add_binding
def _(previous, current):
if not previous and current:
if command.isScheduled():
command.cancel()
else:
command.schedule()
state.pressed_last = pressed

return self

Expand All @@ -223,17 +212,13 @@
:returns: this trigger, so calls can be chained
"""

state = SimpleNamespace(pressed_last=self._condition())

@self._loop.bind
def _():
pressed = self._condition()
if state.pressed_last and not pressed:
@self._add_binding
def _(previous, current):
if previous and not current:
if command.isScheduled():
command.cancel()
else:
command.schedule()
state.pressed_last = pressed

return self

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