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GameStates converted from enums to structs and classes (#26)
* Changes Made + Persistent Inventory Items Saving + Bag Refactored from SO to Serializable Class + Custom Json Serializer for SOs using Addressable + Small Utils Edits and Bug Fixes * Changes Made + Lighting regenerated for game scene + Small modifications and added burst project settings files * Refactored Functions in to states (just renames) * Updated Unity version to v2022 LTS * checkpoint * checkpoint, refactored StateStatus enum to a bool IsEnabled * added refactored and tested new state transitions * pooling abstraction implemented, moved SerializableVector3.cs to Data package to fix core dependency compile error * implemented spawner to hit effect on weapons * Changes made - Added serialized dictionary as an attribute to Generic Dictionary - More improvements to Spawner * checkpoint * finished #16 * small DeSpawn fix for Spawner.cs * EventBus implemented * EventBus.cs implemented/refactored into Project * namespace and class renames * revert from merge * GameState converted from enums to struct/class
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