A space game inspired by Freelancer, Orbiter, EVE Online and others.
Developed in Godot 3 for desktop (Windows, Linux) and mobile (Android) platforms.
The game is designed to be as performance-friendly as possible.
It should run on any hardware that satisfies basic requirements.
FPS can be adjusted with the internal render quality.
For example, game runs at 60 FPS on ThinkPad x230 or Motorola G60 at 70-100% render quality.
Reuirements are as follows:
- GPU which supports GLES3.
- Windows x86-64, Linux x86-64, Android ARMv7, Android ARMv8 (additional builds are possible).
- Screen ratio 16:9 and wider (qHD, HD, FHD, QHD, etc.)
- Mouse + Keyboard or touchscreen.
Documentation main
Versions changelog
TODO list
Credits
YouTube playlist
You can download one of the pre-compiled binary in the releases section.
GDTLancer is also published on itch.io.
If you want to open it in editor, then you must use a custom Godot build:
https://github.com/roalyr/godot-for-3d-open-worlds