[AnimationsAPI] Support for blend trees, editor assembly for creating controller diff. #588
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Added support for blend trees in states.
With more and more supported complex features of the AnimatorController it becomes harder and harder to create them in code, so I've added a way to create an asset inside Unity containing a difference between 2 controllers. For the source controller one can export it using something like AssetRipper.
Maybe R2API.Animations.Editor.dll shouldn't be packaged with the rest, since it's only use is inside Unity, but it's very small and just ignored at runtime since it's not referenced by anything, so it should be fine,
UnityEditor.dll is stripped (but not publicized because there was no reason to), had to include it since it's not in NuGet.