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[AnimationsAPI] Support for blend trees, editor assembly for creating controller diff. #588

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KingEnderBrine
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Added support for blend trees in states.
With more and more supported complex features of the AnimatorController it becomes harder and harder to create them in code, so I've added a way to create an asset inside Unity containing a difference between 2 controllers. For the source controller one can export it using something like AssetRipper.
Maybe R2API.Animations.Editor.dll shouldn't be packaged with the rest, since it's only use is inside Unity, but it's very small and just ignored at runtime since it's not referenced by anything, so it should be fine,
UnityEditor.dll is stripped (but not publicized because there was no reason to), had to include it since it's not in NuGet.

@xiaoxiao921 xiaoxiao921 merged commit ba4fb25 into risk-of-thunder:master Feb 8, 2025
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2 participants