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chore: sample

chore: sample #5

Triggered via pull request September 20, 2024 13:17
@skibitskyskibitsky
synchronize #2
chore/sample
Status Failure
Total duration 8m 35s
Artifacts 2

unity-bulid-test.yml

on: pull_request
Matrix: buildForAllSupportedPlatforms
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3 errors and 27 warnings
Build for StandaloneWindows64
ArgumentException: The Assembly System.Text.Json is referenced by Microsoft.IdentityModel.Tokens ('Packages/com.reown.unity.dependencies/Runtime/Microsoft.IdentityModel.Tokens.dll'). But the dll is not allowed to be included or could not be found.
Build for StandaloneWindows64
Error building Player: 2 errors
Build for StandaloneWindows64
Build failed with exit code 101
Build for WebGL
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build for WebGL
Assets/Scripts/Dapp.cs(23,43): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.'
Build for WebGL
Assets/Scripts/SettingsController.cs(52,13): warning CS0162: Unreachable code detected
Build for WebGL
Assets/Scripts/Dapp.cs(155,57): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Build for Android
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build for Android
Assets/Scripts/Dapp.cs(23,43): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.'
Build for Android
Assets/Scripts/Dapp.cs(155,57): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Build for Android
Compressed texture appkit-icon-unity is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
Build for Android
Compressed texture appkit-icon-unity is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
Build for Android
Compressed texture appkit-icon-unity is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
Build for Android
Compressed texture appkit-icon-unity is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
Build for Android
Compressed texture appkit-icon-unity is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
Build for Android
Compressed texture appkit-icon-unity is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
Build for Android
Compressed texture appkit-icon-unity is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
Build for Android
Compressed texture appkit-icon-unity is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
Build for StandaloneWindows64
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build for StandaloneWindows64
/github/workspace/src/Reown.Core.Crypto/Runtime/Encoder/BaseX.cs(71,72): warning CS0652: Comparison to integral constant is useless; the constant is outside the range of type 'uint'
Build for StandaloneWindows64
/github/workspace/src/Reown.Core.Crypto/Runtime/Encoder/BaseX.cs(140,72): warning CS0652: Comparison to integral constant is useless; the constant is outside the range of type 'uint'
Build for StandaloneWindows64
/github/workspace/src/Reown.Sign/Runtime/Models/ProposedNamespace.cs(82,24): warning CS0628: 'ProposedNamespace.ArrayEquals(string[], string[])': new protected member declared in sealed type
Build for StandaloneWindows64
/github/workspace/src/Reown.Sign/Runtime/Models/ProposedNamespace.cs(87,24): warning CS0628: 'ProposedNamespace.Equals(ProposedNamespace)': new protected member declared in sealed type
Build for StandaloneWindows64
/github/workspace/src/Reown.Sign/Runtime/Internals/EngineTasks.cs(18,91): warning CS1066: The default value specified for parameter 'expirerHasDeleted' will have no effect because it applies to a member that is used in contexts that do not allow optional arguments
Build for StandaloneWindows64
/github/workspace/src/Reown.Sign/Runtime/SignClient.cs(276,17): warning CS0472: The result of the expression is always 'false' since a value of type 'long' is never equal to 'null' of type 'long?'
Build for StandaloneWindows64
/github/workspace/src/Reown.Sign/Runtime/SignClient.cs(297,17): warning CS0472: The result of the expression is always 'false' since a value of type 'long' is never equal to 'null' of type 'long?'
Build for StandaloneWindows64
/github/workspace/src/Reown.Sign/Runtime/Internals/EngineHandler.cs(205,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Build for StandaloneWindows64
/github/workspace/src/Reown.Sign/Runtime/Internals/EngineHandler.cs(237,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Build for StandaloneWindows64
/github/workspace/src/Reown.Sign/Runtime/Internals/EngineTasks.cs(124,30): warning CS0168: The variable 'e' is declared but never used
Deprecation notice: v1, v2, and v3 of the artifact actions
The following artifacts were uploaded using a version of actions/upload-artifact that is scheduled for deprecation: "Build-Android", "Build-WebGL". Please update your workflow to use v4 of the artifact actions. Learn more: https://github.blog/changelog/2024-04-16-deprecation-notice-v3-of-the-artifact-actions/

Artifacts

Produced during runtime
Name Size
Build-Android Expired
48.5 MB
Build-WebGL Expired
139 MB