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updated command to be more concise. Moved source into project vs bein…
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…g installed from remote repo
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dabit3 committed Jun 5, 2017
1 parent c1af978 commit 7469a18
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24 changes: 24 additions & 0 deletions ME/README.md
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# RXP

This app works on React Native (iOS, Android) and web. Most of the app's code is contained in `App.tsx`.

The commands in the instructions below assume you are in the root of this repo.

### Initial Setup

- Run `npm install`. This fetches the dependencies.
- Open `node_modules/reactxp/dist/native-common/App.js` and replace
`RN.AppRegistry.registerComponent('RXApp',`
with
`RN.AppRegistry.registerComponent('reactXPTest',`

### Building for Web

- Run `npm run web-watch`. This compiles the TypeScript code and recompiles it whenever any files are changed.
- Open `index.html` in your browser to view the result.

### Building for React Native

- Run `npm run rn-watch`. This compiles the TypeScript code and recompiles it whenever any files are changed.
- In another command prompt run `npm start`. This starts the React Native Packager.
- Use Xcode or Android Studio to build and deploy the native app code just like you would with any other React Native project.
12 changes: 12 additions & 0 deletions ME/__tests__/index.android.js
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import 'react-native';
import React from 'react';
import Index from '../index.android.js';

// Note: test renderer must be required after react-native.
import renderer from 'react-test-renderer';

it('renders correctly', () => {
const tree = renderer.create(
<Index />
);
});
12 changes: 12 additions & 0 deletions ME/__tests__/index.ios.js
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import 'react-native';
import React from 'react';
import Index from '../index.ios.js';

// Note: test renderer must be required after react-native.
import renderer from 'react-test-renderer';

it('renders correctly', () => {
const tree = renderer.create(
<Index />
);
});
66 changes: 66 additions & 0 deletions ME/android/app/BUCK
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import re

# To learn about Buck see [Docs](https://buckbuild.com/).
# To run your application with Buck:
# - install Buck
# - `npm start` - to start the packager
# - `cd android`
# - `keytool -genkey -v -keystore keystores/debug.keystore -storepass android -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"`
# - `./gradlew :app:copyDownloadableDepsToLibs` - make all Gradle compile dependencies available to Buck
# - `buck install -r android/app` - compile, install and run application
#

lib_deps = []
for jarfile in glob(['libs/*.jar']):
name = 'jars__' + re.sub(r'^.*/([^/]+)\.jar$', r'\1', jarfile)
lib_deps.append(':' + name)
prebuilt_jar(
name = name,
binary_jar = jarfile,
)

for aarfile in glob(['libs/*.aar']):
name = 'aars__' + re.sub(r'^.*/([^/]+)\.aar$', r'\1', aarfile)
lib_deps.append(':' + name)
android_prebuilt_aar(
name = name,
aar = aarfile,
)

android_library(
name = 'all-libs',
exported_deps = lib_deps
)

android_library(
name = 'app-code',
srcs = glob([
'src/main/java/**/*.java',
]),
deps = [
':all-libs',
':build_config',
':res',
],
)

android_build_config(
name = 'build_config',
package = 'com.rxapp',
)

android_resource(
name = 'res',
res = 'src/main/res',
package = 'com.rxapp',
)

android_binary(
name = 'app',
package_type = 'debug',
manifest = 'src/main/AndroidManifest.xml',
keystore = '//android/keystores:debug',
deps = [
':app-code',
],
)
139 changes: 139 additions & 0 deletions ME/android/app/build.gradle
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apply plugin: "com.android.application"

import com.android.build.OutputFile

/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"]
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/

apply from: "../../node_modules/react-native/react.gradle"

/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false

/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false

android {
compileSdkVersion 23
buildToolsVersion "23.0.1"

defaultConfig {
applicationId "com.rxapp"
minSdkVersion 16
targetSdkVersion 22
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}

dependencies {
compile fileTree(dir: "libs", include: ["*.jar"])
compile "com.android.support:appcompat-v7:23.0.1"
compile "com.facebook.react:react-native:+" // From node_modules
}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
66 changes: 66 additions & 0 deletions ME/android/app/proguard-rules.pro
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# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in /usr/local/Cellar/android-sdk/24.3.3/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the proguardFiles
# directive in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html

# Add any project specific keep options here:

# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}

# Disabling obfuscation is useful if you collect stack traces from production crashes
# (unless you are using a system that supports de-obfuscate the stack traces).
-dontobfuscate

# React Native

# Keep our interfaces so they can be used by other ProGuard rules.
# See http://sourceforge.net/p/proguard/bugs/466/
-keep,allowobfuscation @interface com.facebook.proguard.annotations.DoNotStrip
-keep,allowobfuscation @interface com.facebook.proguard.annotations.KeepGettersAndSetters
-keep,allowobfuscation @interface com.facebook.common.internal.DoNotStrip

# Do not strip any method/class that is annotated with @DoNotStrip
-keep @com.facebook.proguard.annotations.DoNotStrip class *
-keep @com.facebook.common.internal.DoNotStrip class *
-keepclassmembers class * {
@com.facebook.proguard.annotations.DoNotStrip *;
@com.facebook.common.internal.DoNotStrip *;
}

-keepclassmembers @com.facebook.proguard.annotations.KeepGettersAndSetters class * {
void set*(***);
*** get*();
}

-keep class * extends com.facebook.react.bridge.JavaScriptModule { *; }
-keep class * extends com.facebook.react.bridge.NativeModule { *; }
-keepclassmembers,includedescriptorclasses class * { native <methods>; }
-keepclassmembers class * { @com.facebook.react.uimanager.UIProp <fields>; }
-keepclassmembers class * { @com.facebook.react.uimanager.annotations.ReactProp <methods>; }
-keepclassmembers class * { @com.facebook.react.uimanager.annotations.ReactPropGroup <methods>; }

-dontwarn com.facebook.react.**

# okhttp

-keepattributes Signature
-keepattributes *Annotation*
-keep class okhttp3.** { *; }
-keep interface okhttp3.** { *; }
-dontwarn okhttp3.**

# okio

-keep class sun.misc.Unsafe { *; }
-dontwarn java.nio.file.*
-dontwarn org.codehaus.mojo.animal_sniffer.IgnoreJRERequirement
-dontwarn okio.**
32 changes: 32 additions & 0 deletions ME/android/app/src/main/AndroidManifest.xml
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.rxapp"
android:versionCode="1"
android:versionName="1.0">

<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.SYSTEM_ALERT_WINDOW"/>

<uses-sdk
android:minSdkVersion="16"
android:targetSdkVersion="22" />

<application
android:name=".MainApplication"
android:allowBackup="true"
android:label="@string/app_name"
android:icon="@mipmap/ic_launcher"
android:theme="@style/AppTheme">
<activity
android:name=".MainActivity"
android:label="@string/app_name"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
android:windowSoftInputMode="adjustResize">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name="com.facebook.react.devsupport.DevSettingsActivity" />
</application>

</manifest>
15 changes: 15 additions & 0 deletions ME/android/app/src/main/java/com/rxapp/MainActivity.java
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package com.rxapp;

import com.facebook.react.ReactActivity;

public class MainActivity extends ReactActivity {

/**
* Returns the name of the main component registered from JavaScript.
* This is used to schedule rendering of the component.
*/
@Override
protected String getMainComponentName() {
return "RXApp";
}
}
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