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rayzr522 authored Nov 3, 2016
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# OCMFixer
Fixes the attack speed of all offline players by reading all playerdata files in a world folder. To know which world to specify, look through all your worlds for one that has a non-empty `playerdata` folder.

To then fix the world, just do `/read <world>` from the console or in-game. Usually the world that has the playerdata files is the one specified as the main world in your `server.properties`, so for example for my test server it was `Hub`. To fix it I just did `/read Hub`. It's as easy as that! :grin:

[Downloads](https://www.github.com/Rayzr522/OCMFixer/releases)

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