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* Update `PLATFORM_DRM` implementation of `GetGamepadAxisCount` * Update * Update `PLATFORM_DRM` implementation of `GetGamepadName` * Add example to test gamepad info functions Fix typo * Update new gamepad info example * Move axis count update out of GamepadThread - race condition * Remove pointless if statement
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/******************************************************************************************* | ||
* | ||
* raylib [core] example - Gamepad information | ||
* | ||
* NOTE: This example requires a Gamepad connected to the system | ||
* Check raylib.h for buttons configuration | ||
* | ||
* Example originally created with raylib 4.6, last time updated with raylib 4.6 | ||
* | ||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | ||
* BSD-like license that allows static linking with closed source software | ||
* | ||
* Copyright (c) 2013-2023 Ramon Santamaria (@raysan5) | ||
* | ||
********************************************************************************************/ | ||
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#include "raylib.h" | ||
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//------------------------------------------------------------------------------------ | ||
// Program main entry point | ||
//------------------------------------------------------------------------------------ | ||
int main(void) | ||
{ | ||
// Initialization | ||
//-------------------------------------------------------------------------------------- | ||
const int screenWidth = 800; | ||
const int screenHeight = 450; | ||
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SetConfigFlags(FLAG_MSAA_4X_HINT); // Set MSAA 4X hint before windows creation | ||
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InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad information"); | ||
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second | ||
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// Main game loop | ||
while (!WindowShouldClose()) // Detect window close button or ESC key | ||
{ | ||
int y = 10; | ||
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BeginDrawing(); | ||
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ClearBackground(RAYWHITE); | ||
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for (int i = 0; i < 4; i++) // by default rcore.h has a MAX_GAMEPADS of 4 so mimmic that here. | ||
{ | ||
if (IsGamepadAvailable(i)) | ||
{ | ||
DrawText(TextFormat("Gamepad:\n\tName: %s\n\tAxes: %d", GetGamepadName(i), GetGamepadAxisCount(i)), 10, y, 20, BLACK); | ||
y += 40; | ||
} | ||
} | ||
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EndDrawing(); | ||
} | ||
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// De-Initialization | ||
//-------------------------------------------------------------------------------------- | ||
CloseWindow(); // Close window and OpenGL context | ||
//-------------------------------------------------------------------------------------- | ||
} |
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