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Update raylib_api.* by CI
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github-actions[bot] committed Oct 16, 2024
1 parent 8cbf34d commit d639962
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Showing 4 changed files with 88 additions and 88 deletions.
44 changes: 22 additions & 22 deletions parser/output/raylib_api.json
Original file line number Diff line number Diff line change
Expand Up @@ -3763,8 +3763,8 @@
]
},
{
"name": "IsShaderReady",
"description": "Check if a shader is ready",
"name": "IsShaderValid",
"description": "Check if a shader is valid (loaded on GPU)",
"returnType": "bool",
"params": [
{
Expand Down Expand Up @@ -6919,8 +6919,8 @@
"returnType": "Image"
},
{
"name": "IsImageReady",
"description": "Check if an image is ready",
"name": "IsImageValid",
"description": "Check if an image is valid (data and parameters)",
"returnType": "bool",
"params": [
{
Expand Down Expand Up @@ -8383,8 +8383,8 @@
]
},
{
"name": "IsTextureReady",
"description": "Check if a texture is ready",
"name": "IsTextureValid",
"description": "Check if a texture is valid (loaded in GPU)",
"returnType": "bool",
"params": [
{
Expand All @@ -8405,8 +8405,8 @@
]
},
{
"name": "IsRenderTextureReady",
"description": "Check if a render texture is ready",
"name": "IsRenderTextureValid",
"description": "Check if a render texture is valid (loaded in GPU)",
"returnType": "bool",
"params": [
{
Expand Down Expand Up @@ -9000,8 +9000,8 @@
]
},
{
"name": "IsFontReady",
"description": "Check if a font is ready",
"name": "IsFontValid",
"description": "Check if a font is valid (font data loaded, WARNING: GPU texture not checked)",
"returnType": "bool",
"params": [
{
Expand Down Expand Up @@ -10292,8 +10292,8 @@
]
},
{
"name": "IsModelReady",
"description": "Check if a model is ready",
"name": "IsModelValid",
"description": "Check if a model is valid (loaded in GPU, VAO/VBOs)",
"returnType": "bool",
"params": [
{
Expand Down Expand Up @@ -10979,8 +10979,8 @@
"returnType": "Material"
},
{
"name": "IsMaterialReady",
"description": "Check if a material is ready",
"name": "IsMaterialValid",
"description": "Check if a material is valid (shader assigned, map textures loaded in GPU)",
"returnType": "bool",
"params": [
{
Expand Down Expand Up @@ -11354,8 +11354,8 @@
]
},
{
"name": "IsWaveReady",
"description": "Checks if wave data is ready",
"name": "IsWaveValid",
"description": "Checks if wave data is valid (data loaded and parameters)",
"returnType": "bool",
"params": [
{
Expand Down Expand Up @@ -11398,8 +11398,8 @@
]
},
{
"name": "IsSoundReady",
"description": "Checks if a sound is ready",
"name": "IsSoundValid",
"description": "Checks if a sound is valid (data loaded and buffers initialized)",
"returnType": "bool",
"params": [
{
Expand Down Expand Up @@ -11696,8 +11696,8 @@
]
},
{
"name": "IsMusicReady",
"description": "Checks if a music stream is ready",
"name": "IsMusicValid",
"description": "Checks if a music stream is valid (context and buffers initialized)",
"returnType": "bool",
"params": [
{
Expand Down Expand Up @@ -11885,8 +11885,8 @@
]
},
{
"name": "IsAudioStreamReady",
"description": "Checks if an audio stream is ready",
"name": "IsAudioStreamValid",
"description": "Checks if an audio stream is valid (buffers initialized)",
"returnType": "bool",
"params": [
{
Expand Down
44 changes: 22 additions & 22 deletions parser/output/raylib_api.lua
Original file line number Diff line number Diff line change
Expand Up @@ -3589,8 +3589,8 @@ return {
}
},
{
name = "IsShaderReady",
description = "Check if a shader is ready",
name = "IsShaderValid",
description = "Check if a shader is valid (loaded on GPU)",
returnType = "bool",
params = {
{type = "Shader", name = "shader"}
Expand Down Expand Up @@ -5401,8 +5401,8 @@ return {
returnType = "Image"
},
{
name = "IsImageReady",
description = "Check if an image is ready",
name = "IsImageValid",
description = "Check if an image is valid (data and parameters)",
returnType = "bool",
params = {
{type = "Image", name = "image"}
Expand Down Expand Up @@ -6166,8 +6166,8 @@ return {
}
},
{
name = "IsTextureReady",
description = "Check if a texture is ready",
name = "IsTextureValid",
description = "Check if a texture is valid (loaded in GPU)",
returnType = "bool",
params = {
{type = "Texture2D", name = "texture"}
Expand All @@ -6182,8 +6182,8 @@ return {
}
},
{
name = "IsRenderTextureReady",
description = "Check if a render texture is ready",
name = "IsRenderTextureValid",
description = "Check if a render texture is valid (loaded in GPU)",
returnType = "bool",
params = {
{type = "RenderTexture2D", name = "target"}
Expand Down Expand Up @@ -6513,8 +6513,8 @@ return {
}
},
{
name = "IsFontReady",
description = "Check if a font is ready",
name = "IsFontValid",
description = "Check if a font is valid (font data loaded, WARNING: GPU texture not checked)",
returnType = "bool",
params = {
{type = "Font", name = "font"}
Expand Down Expand Up @@ -7193,8 +7193,8 @@ return {
}
},
{
name = "IsModelReady",
description = "Check if a model is ready",
name = "IsModelValid",
description = "Check if a model is valid (loaded in GPU, VAO/VBOs)",
returnType = "bool",
params = {
{type = "Model", name = "model"}
Expand Down Expand Up @@ -7547,8 +7547,8 @@ return {
returnType = "Material"
},
{
name = "IsMaterialReady",
description = "Check if a material is ready",
name = "IsMaterialValid",
description = "Check if a material is valid (shader assigned, map textures loaded in GPU)",
returnType = "bool",
params = {
{type = "Material", name = "material"}
Expand Down Expand Up @@ -7766,8 +7766,8 @@ return {
}
},
{
name = "IsWaveReady",
description = "Checks if wave data is ready",
name = "IsWaveValid",
description = "Checks if wave data is valid (data loaded and parameters)",
returnType = "bool",
params = {
{type = "Wave", name = "wave"}
Expand Down Expand Up @@ -7798,8 +7798,8 @@ return {
}
},
{
name = "IsSoundReady",
description = "Checks if a sound is ready",
name = "IsSoundValid",
description = "Checks if a sound is valid (data loaded and buffers initialized)",
returnType = "bool",
params = {
{type = "Sound", name = "sound"}
Expand Down Expand Up @@ -7988,8 +7988,8 @@ return {
}
},
{
name = "IsMusicReady",
description = "Checks if a music stream is ready",
name = "IsMusicValid",
description = "Checks if a music stream is valid (context and buffers initialized)",
returnType = "bool",
params = {
{type = "Music", name = "music"}
Expand Down Expand Up @@ -8114,8 +8114,8 @@ return {
}
},
{
name = "IsAudioStreamReady",
description = "Checks if an audio stream is ready",
name = "IsAudioStreamValid",
description = "Checks if an audio stream is valid (buffers initialized)",
returnType = "bool",
params = {
{type = "AudioStream", name = "stream"}
Expand Down
66 changes: 33 additions & 33 deletions parser/output/raylib_api.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1378,10 +1378,10 @@ Function 075: LoadShaderFromMemory() (2 input parameters)
Description: Load shader from code strings and bind default locations
Param[1]: vsCode (type: const char *)
Param[2]: fsCode (type: const char *)
Function 076: IsShaderReady() (1 input parameters)
Name: IsShaderReady
Function 076: IsShaderValid() (1 input parameters)
Name: IsShaderValid
Return type: bool
Description: Check if a shader is ready
Description: Check if a shader is valid (loaded on GPU)
Param[1]: shader (type: Shader)
Function 077: GetShaderLocation() (2 input parameters)
Name: GetShaderLocation
Expand Down Expand Up @@ -2674,10 +2674,10 @@ Function 279: LoadImageFromScreen() (0 input parameters)
Return type: Image
Description: Load image from screen buffer and (screenshot)
No input parameters
Function 280: IsImageReady() (1 input parameters)
Name: IsImageReady
Function 280: IsImageValid() (1 input parameters)
Name: IsImageValid
Return type: bool
Description: Check if an image is ready
Description: Check if an image is valid (data and parameters)
Param[1]: image (type: Image)
Function 281: UnloadImage() (1 input parameters)
Name: UnloadImage
Expand Down Expand Up @@ -3211,20 +3211,20 @@ Function 355: LoadRenderTexture() (2 input parameters)
Description: Load texture for rendering (framebuffer)
Param[1]: width (type: int)
Param[2]: height (type: int)
Function 356: IsTextureReady() (1 input parameters)
Name: IsTextureReady
Function 356: IsTextureValid() (1 input parameters)
Name: IsTextureValid
Return type: bool
Description: Check if a texture is ready
Description: Check if a texture is valid (loaded in GPU)
Param[1]: texture (type: Texture2D)
Function 357: UnloadTexture() (1 input parameters)
Name: UnloadTexture
Return type: void
Description: Unload texture from GPU memory (VRAM)
Param[1]: texture (type: Texture2D)
Function 358: IsRenderTextureReady() (1 input parameters)
Name: IsRenderTextureReady
Function 358: IsRenderTextureValid() (1 input parameters)
Name: IsRenderTextureValid
Return type: bool
Description: Check if a render texture is ready
Description: Check if a render texture is valid (loaded in GPU)
Param[1]: target (type: RenderTexture2D)
Function 359: UnloadRenderTexture() (1 input parameters)
Name: UnloadRenderTexture
Expand Down Expand Up @@ -3450,10 +3450,10 @@ Function 392: LoadFontFromMemory() (6 input parameters)
Param[4]: fontSize (type: int)
Param[5]: codepoints (type: int *)
Param[6]: codepointCount (type: int)
Function 393: IsFontReady() (1 input parameters)
Name: IsFontReady
Function 393: IsFontValid() (1 input parameters)
Name: IsFontValid
Return type: bool
Description: Check if a font is ready
Description: Check if a font is valid (font data loaded, WARNING: GPU texture not checked)
Param[1]: font (type: Font)
Function 394: LoadFontData() (6 input parameters)
Name: LoadFontData
Expand Down Expand Up @@ -3926,10 +3926,10 @@ Function 460: LoadModelFromMesh() (1 input parameters)
Return type: Model
Description: Load model from generated mesh (default material)
Param[1]: mesh (type: Mesh)
Function 461: IsModelReady() (1 input parameters)
Name: IsModelReady
Function 461: IsModelValid() (1 input parameters)
Name: IsModelValid
Return type: bool
Description: Check if a model is ready
Description: Check if a model is valid (loaded in GPU, VAO/VBOs)
Param[1]: model (type: Model)
Function 462: UnloadModel() (1 input parameters)
Name: UnloadModel
Expand Down Expand Up @@ -4178,10 +4178,10 @@ Function 495: LoadMaterialDefault() (0 input parameters)
Return type: Material
Description: Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
No input parameters
Function 496: IsMaterialReady() (1 input parameters)
Name: IsMaterialReady
Function 496: IsMaterialValid() (1 input parameters)
Name: IsMaterialValid
Return type: bool
Description: Check if a material is ready
Description: Check if a material is valid (shader assigned, map textures loaded in GPU)
Param[1]: material (type: Material)
Function 497: UnloadMaterial() (1 input parameters)
Name: UnloadMaterial
Expand Down Expand Up @@ -4334,10 +4334,10 @@ Function 520: LoadWaveFromMemory() (3 input parameters)
Param[1]: fileType (type: const char *)
Param[2]: fileData (type: const unsigned char *)
Param[3]: dataSize (type: int)
Function 521: IsWaveReady() (1 input parameters)
Name: IsWaveReady
Function 521: IsWaveValid() (1 input parameters)
Name: IsWaveValid
Return type: bool
Description: Checks if wave data is ready
Description: Checks if wave data is valid (data loaded and parameters)
Param[1]: wave (type: Wave)
Function 522: LoadSound() (1 input parameters)
Name: LoadSound
Expand All @@ -4354,10 +4354,10 @@ Function 524: LoadSoundAlias() (1 input parameters)
Return type: Sound
Description: Create a new sound that shares the same sample data as the source sound, does not own the sound data
Param[1]: source (type: Sound)
Function 525: IsSoundReady() (1 input parameters)
Name: IsSoundReady
Function 525: IsSoundValid() (1 input parameters)
Name: IsSoundValid
Return type: bool
Description: Checks if a sound is ready
Description: Checks if a sound is valid (data loaded and buffers initialized)
Param[1]: sound (type: Sound)
Function 526: UpdateSound() (3 input parameters)
Name: UpdateSound
Expand Down Expand Up @@ -4478,10 +4478,10 @@ Function 546: LoadMusicStreamFromMemory() (3 input parameters)
Param[1]: fileType (type: const char *)
Param[2]: data (type: const unsigned char *)
Param[3]: dataSize (type: int)
Function 547: IsMusicReady() (1 input parameters)
Name: IsMusicReady
Function 547: IsMusicValid() (1 input parameters)
Name: IsMusicValid
Return type: bool
Description: Checks if a music stream is ready
Description: Checks if a music stream is valid (context and buffers initialized)
Param[1]: music (type: Music)
Function 548: UnloadMusicStream() (1 input parameters)
Name: UnloadMusicStream
Expand Down Expand Up @@ -4559,10 +4559,10 @@ Function 561: LoadAudioStream() (3 input parameters)
Param[1]: sampleRate (type: unsigned int)
Param[2]: sampleSize (type: unsigned int)
Param[3]: channels (type: unsigned int)
Function 562: IsAudioStreamReady() (1 input parameters)
Name: IsAudioStreamReady
Function 562: IsAudioStreamValid() (1 input parameters)
Name: IsAudioStreamValid
Return type: bool
Description: Checks if an audio stream is ready
Description: Checks if an audio stream is valid (buffers initialized)
Param[1]: stream (type: AudioStream)
Function 563: UnloadAudioStream() (1 input parameters)
Name: UnloadAudioStream
Expand Down
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