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Update raylib_api.* by CI
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github-actions[bot] committed Sep 20, 2024
1 parent 86ead96 commit c09dadd
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Showing 4 changed files with 191 additions and 90 deletions.
48 changes: 46 additions & 2 deletions parser/output/raylib_api.json
Original file line number Diff line number Diff line change
Expand Up @@ -850,12 +850,22 @@
{
"type": "unsigned char *",
"name": "boneIds",
"description": "Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning)"
"description": "Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6)"
},
{
"type": "float *",
"name": "boneWeights",
"description": "Vertex bone weight, up to 4 bones influence by vertex (skinning)"
"description": "Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)"
},
{
"type": "Matrix *",
"name": "boneMatrices",
"description": "Bones animated transformation matrices"
},
{
"type": "int",
"name": "boneCount",
"description": "Number of bones"
},
{
"type": "unsigned int",
Expand Down Expand Up @@ -2518,6 +2528,21 @@
"name": "SHADER_LOC_MAP_BRDF",
"value": 25,
"description": "Shader location: sampler2d texture: brdf"
},
{
"name": "SHADER_LOC_VERTEX_BONEIDS",
"value": 26,
"description": "Shader location: vertex attribute: boneIds"
},
{
"name": "SHADER_LOC_VERTEX_BONEWEIGHTS",
"value": 27,
"description": "Shader location: vertex attribute: boneWeights"
},
{
"name": "SHADER_LOC_BONE_MATRICES",
"value": 28,
"description": "Shader location: array of matrices uniform: boneMatrices"
}
]
},
Expand Down Expand Up @@ -11066,6 +11091,25 @@
}
]
},
{
"name": "UpdateModelAnimationBoneMatrices",
"description": "Update model animation mesh bone matrices",
"returnType": "void",
"params": [
{
"type": "Model",
"name": "model"
},
{
"type": "ModelAnimation",
"name": "anim"
},
{
"type": "int",
"name": "frame"
}
]
},
{
"name": "CheckCollisionSpheres",
"description": "Check collision between two spheres",
Expand Down
39 changes: 37 additions & 2 deletions parser/output/raylib_api.lua
Original file line number Diff line number Diff line change
Expand Up @@ -850,12 +850,22 @@ return {
{
type = "unsigned char *",
name = "boneIds",
description = "Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning)"
description = "Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6)"
},
{
type = "float *",
name = "boneWeights",
description = "Vertex bone weight, up to 4 bones influence by vertex (skinning)"
description = "Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)"
},
{
type = "Matrix *",
name = "boneMatrices",
description = "Bones animated transformation matrices"
},
{
type = "int",
name = "boneCount",
description = "Number of bones"
},
{
type = "unsigned int",
Expand Down Expand Up @@ -2518,6 +2528,21 @@ return {
name = "SHADER_LOC_MAP_BRDF",
value = 25,
description = "Shader location: sampler2d texture: brdf"
},
{
name = "SHADER_LOC_VERTEX_BONEIDS",
value = 26,
description = "Shader location: vertex attribute: boneIds"
},
{
name = "SHADER_LOC_VERTEX_BONEWEIGHTS",
value = 27,
description = "Shader location: vertex attribute: boneWeights"
},
{
name = "SHADER_LOC_BONE_MATRICES",
value = 28,
description = "Shader location: array of matrices uniform: boneMatrices"
}
}
},
Expand Down Expand Up @@ -7586,6 +7611,16 @@ return {
{type = "ModelAnimation", name = "anim"}
}
},
{
name = "UpdateModelAnimationBoneMatrices",
description = "Update model animation mesh bone matrices",
returnType = "void",
params = {
{type = "Model", name = "model"},
{type = "ModelAnimation", name = "anim"},
{type = "int", name = "frame"}
}
},
{
name = "CheckCollisionSpheres",
description = "Check collision between two spheres",
Expand Down
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