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correction of comments (#4400)
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The indication of locations for bone ids and bone weights did not correspond to their default values ​​in config.h
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Bigfoot71 authored Oct 20, 2024
1 parent 902d3c9 commit 23354e1
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions src/rmodels.c
Original file line number Diff line number Diff line change
Expand Up @@ -1362,7 +1362,7 @@ void UploadMesh(Mesh *mesh, bool dynamic)
#ifdef RL_SUPPORT_MESH_GPU_SKINNING
if (mesh->boneIds != NULL)
{
// Enable vertex attribute: boneIds (shader-location = 6)
// Enable vertex attribute: boneIds (shader-location = 7)
mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS] = rlLoadVertexBuffer(mesh->boneIds, mesh->vertexCount*4*sizeof(unsigned char), dynamic);
rlSetVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS, 4, RL_UNSIGNED_BYTE, 0, 0, 0);
rlEnableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS);
Expand All @@ -1378,7 +1378,7 @@ void UploadMesh(Mesh *mesh, bool dynamic)

if (mesh->boneWeights != NULL)
{
// Enable vertex attribute: boneWeights (shader-location = 7)
// Enable vertex attribute: boneWeights (shader-location = 8)
mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS] = rlLoadVertexBuffer(mesh->boneWeights, mesh->vertexCount*4*sizeof(float), dynamic);
rlSetVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS, 4, RL_FLOAT, 0, 0, 0);
rlEnableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS);
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