Full-stack Roblox developer and programmer interested in systems, machine learning, pure mathematics, and theoretical physics.
I've been building on Roblox for over 5 years, primarily working on gameplay systems, backend architecture, UI, and VFX. Outside game development, I like building things that force me to understand the underlying systems — networking, compilers, model inference, simulation, and performance-oriented software.
I study pure mathematics independently, particularly analysis, topology, algebra, and geometry, with a long-term interest in mathematical physics.
A lightweight, cross-platform launcher for private Tailscale web applications.
Runs Tailscale in userspace and opens private services without requiring a system VPN, TUN adapter, or administrator access.
A UCI chess engine written in C++.
Uses bitboards, alpha-beta search, NNUE evaluation, transposition tables, pruning, reductions, and other modern chess-engine techniques.
Roblox systems · networking · compilers · ML systems · GPU computing · self-hosting · pure mathematics · theoretical physics
Email: vorahsan@gmail.com
Discord: rslender



