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This repository has been archived by the owner on Dec 21, 2021. It is now read-only.
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Merino is a narrative design tool that lets you write Yarn scripts inside the Unity Editor

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radiatoryang/merino

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merino

Merino is a narrative design tool that lets you write Yarn scripts inside the Unity Editor, built on top of Yarn Spinner and Yarn (a Twine-like script language)

NEWS, 21 Dec 2021: with the full release of Yarn Spinner 2.0, I've decided to archive this repo. The editing experience in VS Code has become much better: the official YS extension has node map and basic syntax highlighting + there's a fantastic YS language server that gives you autocomplete and interfaces between Unity C# and Yarn scripts automagically. Thanks to everyone who supported this project! You should now use the VS Code tools instead haha

NEWS, 23 Feb 2020: Merino is currently NOT compatible with recent updates to Yarn Spinner (v1.0+)... I'll update it after Yarn Spinner finalizes a lot of stuff, but in the meantime, it doesn't make sense to try to hit a moving target... sorry! ... see #39

download / install

download and install from the Releases page;

  • "complete" .unitypackage includes Yarn Spinner, "minimal" .unitypackage is just Merino folder

usage / help / how-to / documentation

roadmap

  • edit Yarn node tags
  • line tagging for localization (pending new Yarn Spinner update)
  • playtest logs / replays
  • port writing interface to new Unity UIElements (Summer 2020)

maintainers / core contributors

  • Robert Yang @radiatoryang
  • Adrienne Lombardo @charblar

acknowledgments

see also

license?

MIT