load minecraft skins as meshes in three.js applications
originally written by @daniel_hede for this awesome demo, turned into a module and upgraded to r54 by @maxogden
minecraft is property of Mojang AB
var skin = require('minecraft-skin')
var viking = skin(THREE, 'viking.png')
viking.mesh.position.y = 50
scene.add(viking.mesh)
designed for use with browserify
BSD