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this qt4 project aims to provide a procedural map generator for the springrts game at springrts.com
qknight/springrts.com-random-map-generator
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Q) what is this all about? A) this projects as create as a frontend for libnoise to generate maps for the rts spring Q) what is special about this map generator? (when it's done) A) it is completely procedural and therefore a whole map can be generated based on a few noisegen modules. this means: - the recipe is some xml (1-2kb) - the output map (outmap.sd7 is 1-30mb+) Q) what advantages does this bring? A) - 'very small (size::kbytes)' map definition file (xml) which can be compiled on demand - a map can be remixed easiliy: just open the xml file in the editor, make minor changes which affect the produced map by a big amount. (ever thought: mars.sd7 is a great concept but hey: 'please change the terrain' next game?) - one can see the source of a map, this helps to improve a map over time as: - rebalancing of resources - fixes in textures can be applied easily afterwars - shorter download times. less waste of bandwidth! Q) are there any screenshots of the editor or maps? A) see http://lastlog.de/misc/spring/ Q) are there similar projects? A) it seems so, for example this one: - http://www.guruware.at/main/terraNoise/index.html - http://www.world-machine.com
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this qt4 project aims to provide a procedural map generator for the springrts game at springrts.com
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