Try compiling deps on win manually #5977
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| name: Windows | |
| # Run CI only when a release is created, on changes to main branch, or any PR | |
| # to main. | |
| on: | |
| push: | |
| branches: main | |
| pull_request: | |
| branches: main | |
| # the github release drafter can call this workflow | |
| workflow_call: | |
| concurrency: | |
| group: ${{ github.workflow }}-${{ github.ref }}-windows | |
| cancel-in-progress: true | |
| jobs: | |
| deps: | |
| name: ${{ matrix.winarch }} deps | |
| runs-on: ${{ matrix.os }} | |
| strategy: | |
| fail-fast: false # if a particular matrix build fails, don't skip the rest | |
| matrix: | |
| include: | |
| - { winarch: x86_64, march: x86_64, msystem: MINGW64, os: windows-2022 } | |
| - { winarch: x86, march: i686, msystem: MINGW32, os: windows-2022 } | |
| - { winarch: aarch64, march: clang-aarch64, msystem: CLANGARM64, os: windows-11-arm } | |
| steps: | |
| - run: git config --global core.autocrlf input # do not introduce carriage returns | |
| - uses: actions/[email protected] | |
| - name: Test for Win Deps cache hit | |
| id: windep-cache | |
| uses: actions/[email protected] | |
| with: | |
| path: ${{ github.workspace }}/pygame_win_deps_${{ matrix.winarch }} | |
| # The hash of all files in buildconfig manylinux-build and windependencies is | |
| # the key to the cache. If anything changes here, the deps are built again | |
| key: windep-${{ hashFiles('buildconfig/manylinux-build/**') }}-${{ hashFiles('buildconfig/windependencies/*.sh') }}-${{ matrix.winarch }} | |
| lookup-only: true | |
| # Setup msys environment | |
| - uses: msys2/setup-msys2@v2 | |
| if: steps.windep-cache.outputs.cache-hit != 'true' | |
| with: | |
| update: true | |
| msystem: ${{ matrix.msystem }} | |
| install: > | |
| git | |
| patch | |
| mingw-w64-${{ matrix.march }}-gcc | |
| mingw-w64-${{ matrix.march }}-binutils | |
| mingw-w64-${{ matrix.march }}-tools | |
| mingw-w64-${{ matrix.march }}-autotools | |
| mingw-w64-${{ matrix.march }}-cmake | |
| mingw-w64-${{ matrix.march }}-meson | |
| mingw-w64-${{ matrix.march }}-python-pip | |
| mingw-w64-${{ matrix.march }}-ca-certificates | |
| mingw-w64-${{ matrix.march }}-nasm | |
| # build win deps on cache miss | |
| - name: Build Win Deps | |
| if: steps.windep-cache.outputs.cache-hit != 'true' | |
| shell: msys2 {0} | |
| run: | | |
| export WIN_ARCH="${{ matrix.winarch }}" | |
| cd buildconfig/windependencies | |
| bash ./build_win_deps.sh | |
| # Uncomment when you want to manually verify the deps by downloading them | |
| - name: Upload win deps | |
| if: steps.windep-cache.outputs.cache-hit != 'true' | |
| uses: actions/upload-artifact@v4 | |
| with: | |
| name: pygame_win_deps_${{ matrix.winarch }} | |
| path: ${{ github.workspace }}/pygame_win_deps_${{ matrix.winarch }} | |
| build: | |
| name: ${{ matrix.winarch }} | |
| needs: deps | |
| runs-on: ${{ matrix.os }} | |
| strategy: | |
| fail-fast: false # if a particular matrix build fails, don't skip the rest | |
| matrix: | |
| include: | |
| - { winarch: x86_64, cibw_arch: AMD64, os: windows-2022 } | |
| - { winarch: x86, cibw_arch: x86, os: windows-2022 } | |
| - { winarch: aarch64, cibw_arch: ARM64, os: windows-11-arm } | |
| env: | |
| CIBW_ARCHS: ${{ matrix.cibw_arch }} | |
| steps: | |
| - run: git config --global core.autocrlf input # do not introduce carriage returns | |
| - uses: actions/[email protected] | |
| - name: Force 32-bit MSVC | |
| if: matrix.winarch == 'x86' | |
| uses: egor-tensin/vs-shell@v2 | |
| with: | |
| arch: x86 | |
| - name: Install uv for speed | |
| uses: astral-sh/setup-uv@v7 | |
| with: | |
| version: "0.9.2" | |
| - name: Fetch Windows deps | |
| uses: actions/[email protected] | |
| with: | |
| path: ${{ github.workspace }}/pygame_win_deps_${{ matrix.winarch }} | |
| key: windep-${{ hashFiles('buildconfig/manylinux-build/**') }}-${{ hashFiles('buildconfig/windependencies/*.sh') }}-${{ matrix.winarch }} | |
| fail-on-cache-miss: true | |
| - name: Build and test wheels | |
| uses: pypa/[email protected] | |
| - uses: actions/upload-artifact@v4 | |
| with: | |
| name: pygame-wheels-windows-${{ matrix.winarch }} | |
| path: ./wheelhouse/*.whl | |
| compression-level: 0 # wheels are already zip files, no need for more compression |