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This patch allows to redirect the LoadAssetFileData function, so that other resource load mechanisms can be implemented. Specifically, assets can be loaded from resource data embedded in the executable. These resources can be produced with any resource compiler, including, for example https://github.com/vector-of-bool/cmrc.
This allows to create single-file-executables in Windows and Linux with all required resources embedded in the executable.
An alternative asset load implementation could look like this:
I'm not sure about the Doxygen comments, you may want to check them.