- open
Content/Meshes/Characters/new.blend
in blender and edit - export as fbx over
Content/Meshes/Characters/new.fbx
- open in unreal engine 5.1 (other versions won't work in-game)
- open
Content/Meshes/Characters/new
and reimport with the new fbx (try to match material slots) - rename
new
to whatever you want - package your project for windows
- where you packaged your project there should be a
Windows\pseudoregalia\Content\Paks
folder - pak chunk 1 is your outfit by default
- rename the costume chunk to what you renamed
new
to - place in mods folder
- install attire ui overhaul if you haven't already
- you should see your creation in all its glory!
- go to
Content/MatTex/Materials/Characters
- right-click either
MI_n64_Playergoat
orMI_n64_PlayergoatFace
and click duplicate - rename the duplicate to whatever you want
- open the duplicate and change the texture being used
- link the mesh to the duplicate
- add your duplicate and the custom texture to the data asset in
Content
- by default the template has sybil set up to blink by using the game's setup
- the material slot for the eyes is named
Material_Eyes
to allow for blinking - the material slots which are hidden in first person are named
Material
orMaterial_Eyes