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Azgaar's Fantasy Map Generator to Crusader Kings III

Installation

Supported game version: 1.14.0+ Discord: https://discord.gg/CqHcpRRH

Generation requirements

  • use Provinces ratio = 100.

Generation recommendations

  • Set Cultures number > Religions number.
  • Use high States number, Towns number
  • Do not use high Points number option. Heightmap will be smoothed down and the borders will not match terrain.

Usage

  1. Generate a map via https://pryvyd9.github.io/Fantasy-Map-Generator/ (It is a special version for conversion). You can load your existing Azgaar map there and then export it.
  2. Export Crusader Kings 3 screenshot
  3. Place this file in the extracted folder
  4. Run ConsoleUI file
  5. Follow the instructions
  6. Launch the game making sure the newly created mod is added to the playset and enabled
  7. Create your own ruler

Optional steps

Do them if there are issues with holding/unit placement or terrain looks weird. Or it crashes.

Map editor guide

More Usage

  • You can delete the settings.json to reconfigure everything or edit settings.json to suit your needs.
  • Set onlyCounts = true to make all characters start as counts.
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  • Change MaxThreads value to 1 if you wish to limit CPU and RAM usage. Use default value (= cpu core count) for max performance.
  • You can change map size with MapWidth and MapHeight. But make sure they are divisible by 32.

Quirks

  • Azgaar only has 2 titles and CK3 has 5:
    • barony = province
    • county = 4 neighboring provinces of the same state
    • duchy = state
    • kingdom = all duchies of the same dominant culture
    • empire = all kingdoms of the same dominant religion
  • Biome to terrain conversion is complicated and is WIP.
  • Detached single cell parts of provinces are reassigned to neighboring provinces.
  • Single cell provinces are deleted as it is not possible to put locators inside due to small size.
  • Dynasties are randomized based on basenames. They can repeat.
  • No heads of religion.
  • Holy sites are mapped to random provinces/counties.
  • Characters are created and assigned titles randomly. They may have too many domains which they will give out after unpausing.
  • Cultures are mapped to random existing cultures.
  • Religions are mapped to random existing religions.
  • Rivers are not generated.
  • Biomes do not have smooth transition. They are still WIP. Biome Conversion
  • Map ratios are not preserved. If you create a square map in Azgaar you will get it streched. To fix it change MapWidth and MapHeight to match your ratios but make sure they are divisible by 32.

Known issues

  • Map painting is not perfect.
  • Zoomed out map can be drawn under the cloth or not at the center of the table.

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