- Download the latest release and extract it to any folder
- Subscribe to 地圖沙盒(1.13)/Total Conversion Sandbox(1.13) mod on the workshop. (You do not need to add it to playset. It is only required for map conversion process)
Supported game version: 1.14.0+
Discord: https://discord.gg/CqHcpRRH
- use
Provinces ratio
= 100.
- Set
Cultures number
>Religions number
. - Use high
States number
,Towns number
- Do not use high
Points number
option. Heightmap will be smoothed down and the borders will not match terrain.
- Generate a map via https://pryvyd9.github.io/Fantasy-Map-Generator/ (It is a special version for conversion). You can load your existing Azgaar map there and then export it.
- Export Crusader Kings 3
- Place this file in the extracted folder
- Run
ConsoleUI
file - Follow the instructions
- Launch the game making sure the newly created mod is added to the playset and enabled
- Create your own ruler
Do them if there are issues with holding/unit placement or terrain looks weird. Or it crashes.
- You can delete the
settings.json
to reconfigure everything or editsettings.json
to suit your needs. - Set
onlyCounts
= true to make all characters start as counts. - No Steam or directory not found
- Change MaxThreads value to 1 if you wish to limit CPU and RAM usage. Use default value (= cpu core count) for max performance.
- You can change map size with
MapWidth
andMapHeight
. But make sure they are divisible by 32.
- Azgaar only has 2 titles and CK3 has 5:
- barony = province
- county = 4 neighboring provinces of the same state
- duchy = state
- kingdom = all duchies of the same dominant culture
- empire = all kingdoms of the same dominant religion
- Biome to terrain conversion is complicated and is WIP.
- Detached single cell parts of provinces are reassigned to neighboring provinces.
- Single cell provinces are deleted as it is not possible to put locators inside due to small size.
- Dynasties are randomized based on basenames. They can repeat.
- No heads of religion.
- Holy sites are mapped to random provinces/counties.
- Characters are created and assigned titles randomly. They may have too many domains which they will give out after unpausing.
- Cultures are mapped to random existing cultures.
- Religions are mapped to random existing religions.
- Rivers are not generated.
- Biomes do not have smooth transition. They are still WIP. Biome Conversion
- Map ratios are not preserved. If you create a square map in Azgaar you will get it streched. To fix it change
MapWidth
andMapHeight
to match your ratios but make sure they are divisible by 32.
- Map painting is not perfect.
- Zoomed out map can be drawn under the cloth or not at the center of the table.
- use [UMMS]Ultimate Modded Multiplayer Solver:null checksum mod
- use IronyModManager to export the playset with the custom mod and friends should import the exported file