Skip to content

Set of utilities to export/import FMUs out of existing C++ code

License

Notifications You must be signed in to change notification settings

projectchrono/fmu_tools

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

91 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Fmu Tools

The fmu_tools library offers a set of utilities to import/export any existing model from/into an FMU.

For the FMU export, the library, mainly through its main class FmuComponentBase, provides a higher C++ layer that:

  • on the outer side: offers to the final user the standard FMU interface
  • on the inner side: offers to the FMU developer an extensive set of utilities to bind its model to the FMU instance

The CMake infrastructure takes care of:

  • building the source code;
  • generating the modelDescription.xml;
  • creating the standard FMU directory layout;
  • packaging into a .fmu ZIP archive;
  • runring compliance checks on the generated FMU.

For the FMU import, the library offers some auxiliary function to easily access internal variables by name, recognizes Modelica visualization shape structures by parsing the modelDescription.xml and to provide a dynamical link to any FMU.

Using the library

Fmu Export

A simple use of the library consists in just taking the project and modifying the myFmuComponent.h and myFmuComponent.cpp based on the user needs.

For those that would like to enable the feature of exporting FMUs into their projects, we suggest to refer to the template_project_fmu of the Chrono library in which the CMakeLists takes care of fetching the content of this 'fmu_tools' library while linking to other libraries.

While this library offers some generic features and tools, users are asked to customize them for their specific problem. This is done by inheriting from FmuComponentBase, plus some additional customization. One example is provided by the myFmuComponent class. The impatient user could also just modify and use it straight away.

For those that want to develop their own indipendent class, they are required to:

  1. in CMake, set the FMU_MODEL_IDENTIFIER to any valid name (consider your operating system and C-function naming standards); a new target with same name will be created;
  2. derive from FmuComponentBase your own class; please refer to myFmuComponent for an example;
  3. the derived class should:
    • in the constructor, remember to call FmuComponentBase::instantiateType(_fmuType);
    • in the constructor, add all the relevant variables of the model to the FMU through AddFmuVariable; variable measurement units are supported and some default units are already declared; please also remember that the variables that are here binded to the FMU must be updated during _doStep call; an auxiliary function (namely updateVars) is automatically called after the call to _doStep to run all the functions listed into the updateVarsCallbacks variable; it's up to the user to register the updating functions to this list;
    • a predefined time variable comes pre-binded to the FMU: remember to update it as well;
    • override FmuComponentBase::_enterInitializationMode() and FmuComponentBase::_exitInitializationMode(): between these two calls the user should be able to set the parameters of the simulation; after the call to _exitInitializationMode the model should be ready to run;
    • override FmuComponentBase::is_cosimulation_available() and FmuComponentBase::is_modelexchange_available() so that they would return the proper answer;
    • override _doStep method of the base class with the problem-specific implementation.
  4. provide the implementation of fmi2Instantiate_getPointer similarly to:
    FmuComponentBase* fmi2Instantiate_getPointer(
      fmi2String instanceName,
      fmi2Type fmuType,
      fmi2String fmuGUID)
    {
      return new myFmuComponent(instanceName, fmuType, fmuGUID);
    }
    

Adding variables to the FMU is possible in two different flavours: by just passing the address of any given variable whose type is directly supported by the FMU interface or by providing a pair of getter/setter methods. Since the definition of these function pairs might not be immediate an helper macro MAKE_GETSET_PAIR

When everything is set up, build the PACK_FMU target to generate the FMU file.

Advanced Options for Export

  • in the rare case that the user requires a different set of FMI variable types, it is required to modify fmi2_headers\fmi2TypesPlatform.h accordingly; in this case the TypesVariants.h file should be modified as well, so that the two variants declared do not contain any repeated type;
  • while adding new FMU variables, the user can associate a measurement unit to them (otherwise the adimensional unit "1" will be set). However, units needs to be defined before any FMU variable could use them. Measurement units are defined through the UnitDefinitionType class, that stores the name of the unit (e.g. "rad/s2") together with the exponents of each SI base unit (e.g. rad=1, s=-2). The user should create its own object of type UnitDefinitionType and then pass it to FmuComponentBase through its method addUnitDefinition. After this step, the user can use the unit name in any following call to AddFmuVariable;
  • the RUN_TESTS target will run the fmuChecker utility over the newly created fmu and makes sure no error is returned (only 'win64' and 'linux64' are available for now);

Fmu Import

The target fmu_host shows how to load and run FMUs. By default, it is set up to use the FMU generated by the FMU export target.

Features and TODOs

  • basic import of FMUs
  • basic export of FMUs

Common Features

  • associate Units to Variables
  • keep C++14 compliance (filesystem and variant custom C++14 compliant implementation are offered)
  • check compatibility of causality|variability|initial attributes for variables
  • accept getter function instead of the usual pointer to variable (guarantee that this is allowed only for variables that can never be set)
  • allow non-default 'fmi2TypesPlatform.h'

Export Features

  • register local variables as FMU variables
  • automatic creation of modelDescription.xml based on registered variables
  • automatic build, modelDescription.xml generation and zipping (through CMake post-build)
  • GUID creation
  • set of Resources folder

Import Features

  • unzip the FMUs (cross-platform, header-only)
  • GUID checks (optional)

Extras and Testing

  • test exported FMUs through the importer
  • test exported FMUs with fmuChecker
  • automatic testing with fmuChecker
  • test on Win
  • test on Linux (GCC8.5.0)
  • test on MacOS
  • importing fmu_tools into other project

About

Set of utilities to export/import FMUs out of existing C++ code

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C++ 78.5%
  • HTML 14.8%
  • C 4.9%
  • CMake 1.8%