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Fix compile
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praydog committed Jul 7, 2023
1 parent e4a3506 commit f7f6c34
Showing 1 changed file with 9 additions and 5 deletions.
14 changes: 9 additions & 5 deletions src/mods/vr/FFakeStereoRenderingHook.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2504,6 +2504,7 @@ sdk::FSceneView* FFakeStereoRenderingHook::sceneview_constructor(sdk::FSceneView
return g_hook->m_sceneview_data.constructor_hook.call<sdk::FSceneView*>(view, init_options, a3, a4);
}

const auto is_ue5 = g_hook->has_double_precision();
auto init_options_ue5 = (sdk::FSceneViewInitOptionsUE5*)init_options;

auto& known_scene_states = g_hook->m_sceneview_data.known_scene_states;
Expand Down Expand Up @@ -2535,11 +2536,14 @@ sdk::FSceneView* FFakeStereoRenderingHook::sceneview_constructor(sdk::FSceneView

const auto proj_mat = vr->get_projection_matrix((VRRuntime::Eye)(true_index));

auto& init_options_view_origin = *(glm::vec3*)((uintptr_t)init_options + INIT_OPTIONS_VIEW_ORIGIN_OFFSET);
auto& init_options_view_rotation_matrix = *(Matrix4x4f*)((uintptr_t)init_options + INIT_OPTIONS_ROTATION_MATRIX_OFFSET);
auto& init_options_view_rect = *(FIntRect*)((uintptr_t)init_options + INIT_OPTIONS_VIEW_RECT_OFFSET);
auto& init_options_constrained_view_rect = *(FIntRect*)((uintptr_t)init_options + INIT_OPTIONS_CONSTRAINED_VIEW_RECT_OFFSET);
auto& init_options_projection_matrix = *(Matrix4x4f*)((uintptr_t)init_options + INIT_OPTIONS_PROJECTION_MATRIX_OFFSET);
auto& init_options_view_origin = is_ue5 ? *(glm::vec3*)&init_options_ue5->view_origin : init_options->view_origin;
auto& init_options_view_rect = is_ue5 ? init_options_ue5->view_rect : init_options->view_rect;
auto& init_options_constrained_view_rect = is_ue5 ? init_options_ue5->constrained_view_rect : init_options->constrained_view_rect;
auto& init_options_projection_matrix = init_options->projection_matrix;
auto& init_options_projection_matrix_ue5 = init_options_ue5->projection_matrix;

auto& init_options_view_rotation_matrix = init_options->view_rotation_matrix;
auto& init_options_view_rotation_matrix_ue5 = init_options_ue5->view_rotation_matrix;

const auto conversion_mat = glm::mat4 {
0, 0, 1, 0,
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