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Skip writing unranked beatmaps to osu_beatmap_difficulty_attribs #3

Skip writing unranked beatmaps to osu_beatmap_difficulty_attribs

Skip writing unranked beatmaps to osu_beatmap_difficulty_attribs #3

Triggered via pull request May 29, 2024 17:41
Status Success
Total duration 1m 27s
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ci.yml

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8 notices
Code Quality: osu.Server.DifficultyCalculator/Commands/CommandBase.cs#L10
Redundant empty class declaration body in osu.Server.DifficultyCalculator\Commands\CommandBase.cs on line 10
Code Quality: osu.Server.DifficultyCalculator/Reporter.cs#L15
Property can be made init-only in osu.Server.DifficultyCalculator\Reporter.cs on line 15
Code Quality: osu.Server.DifficultyCalculator/Reporter.cs#L20
Property can be made init-only in osu.Server.DifficultyCalculator\Reporter.cs on line 20
Code Quality: osu.Server.DifficultyCalculator/Reporter.cs#L22
Redundant type specification in osu.Server.DifficultyCalculator\Reporter.cs on line 22
Code Quality: osu.Server.DifficultyCalculator/ServerDifficultyCalculator.cs#L26
Redundant type specification in osu.Server.DifficultyCalculator\ServerDifficultyCalculator.cs on line 26
Code Quality: osu.Server.DifficultyCalculator/ServerDifficultyCalculator.cs#L187
Use collection expression in osu.Server.DifficultyCalculator\ServerDifficultyCalculator.cs on line 187
Code Quality: osu.Server.Queues.BeatmapProcessor/BeatmapProcessor.cs#L16
Convert into primary constructor in osu.Server.Queues.BeatmapProcessor\BeatmapProcessor.cs on line 16
Code Quality: osu.Server.Queues.BeatmapProcessor/BeatmapProcessor.cs#L24
Use collection expression in osu.Server.Queues.BeatmapProcessor\BeatmapProcessor.cs on line 24