v4.5.0
Requires three.js
≥ 0.89.0 ≤ 0.92.0
Changelog
- Pass
- The new default value of
needsSwap
istrue
. See #76. - The name of a pass should now be set via
super(name)
. - The fullscreen material can now be set via
Pass.material
.Pass.quad
has been declared private.
- The new default value of
- SMAAPass
- Fixed a bug where the antialising effect would break if the clear color of the renderer wasn't black. See #80.
- TexturePass
- Use
CombineMaterial
instead ofCopyMaterial
. See #81. - Added opacity options for the destination and source colors (input buffer and texture).
- Use
- BloomPass, GodRaysPass, OutlinePass
- Added a
blend
option to prevent the final overlay texture from being applied to the input buffer.
- Added a