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v4.5.0

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@vanruesc vanruesc released this 09 May 22:09

Requires three.js ≥ 0.89.0 ≤ 0.92.0

Changelog

  • Pass
    • The new default value of needsSwap is true. See #76.
    • The name of a pass should now be set via super(name).
    • The fullscreen material can now be set via Pass.material. Pass.quad has been declared private.
  • SMAAPass
    • Fixed a bug where the antialising effect would break if the clear color of the renderer wasn't black. See #80.
  • TexturePass
    • Use CombineMaterial instead of CopyMaterial. See #81.
    • Added opacity options for the destination and source colors (input buffer and texture).
  • BloomPass, GodRaysPass, OutlinePass
    • Added a blend option to prevent the final overlay texture from being applied to the input buffer.