A rite of passage for any JavaScript enthusiast - Perlin and Simplex noise, the foundation of all random fun animation things. My goal was to learn the how and why of the two formulas. I kind of get it - not a math person here, however it was good experience converting, researching and developing these examples.
Current Mapping --> ```index.js``` --> (render file) ```HSLRender.js``` (or just about any other Render file in src)
This is a port of Ken Perlin's Java code. The original Java code is at http://cs.nyu.edu/%7Eperlin/noise/. SimplexNoise document http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
- Updated P5 to 0.7.3 / Webpack 4
- HSL Render version
- Added DAT.gui
- Updated Functions - Improved performance - adapted from online
- Added Animation - tweaking functions still...
- Simplex Noise functions - much faster than Perlin
- Initial Commit - Basic formula found online.
Requires Node and Yarn to be installed for build and development.
Open a terminal window and type the following for local webpack dev server...
$ yarn install
$ yarn dev