Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Send gamepad and keyboard input to Runtime #14

Open
wants to merge 5 commits into
base: master
Choose a base branch
from
Open

Commits on Oct 17, 2024

  1. Configuration menu
    Copy the full SHA
    350e88a View commit details
    Browse the repository at this point in the history
  2. Configuration menu
    Copy the full SHA
    74128b1 View commit details
    Browse the repository at this point in the history

Commits on Oct 18, 2024

  1. Configuration menu
    Copy the full SHA
    b536c45 View commit details
    Browse the repository at this point in the history
  2. Lint

    Hal-9k1 committed Oct 18, 2024
    Configuration menu
    Copy the full SHA
    c9d1a20 View commit details
    Browse the repository at this point in the history
  3. Discard gamepad indices when converting to inputs

    Remove RobotInputDatum, which marked protos Input objects with the
    source gamepad index, and just send the Input objects from renderer to
    main. I'm not sure how to communicate the index information to Runtime
    or if it's important at all. Omitting this may have introduced a bug but
    ts is happy for now, so...
    Hal-9k1 committed Oct 18, 2024
    Configuration menu
    Copy the full SHA
    7a4691c View commit details
    Browse the repository at this point in the history