A 2D top-down arcade zombie shooter
no further information provided. incompetence is my greatest superpower.
licensed under AGPL-3.0-or-later. see LICENSE for more info.
or see choosealicense.com for a tl;dr.
download build here! for bestest build. to run executables from CI artifacts, download the artifact, extract it, and run the executable from bin/.
download the right package for your OS. extract the zip and enter bin/ folder. then run the executable.
but, but, buuuuuut which one should i downloadddddd?~?!?!?!??!?!?
any would be fine, static would be foolproof*, probably. on linux, gcc would be universal*, probably.
use cmake! if you are unsure, checkout github actions workflow ci.yml for more info. cmake template from CMake SFML Project Template by SFML Contributors under Public Domain or MIT
this commands works on my machine(tm)
cd KMITL-ProgrammingFundamentals-GameDev
cmake -DCMAKE_BUILD_TYPE=Debug -DCMAKE_MAKE_PROGRAM=ninja -DCMAKE_C_COMPILER=gcc -DCMAKE_CXX_COMPILER=g++ -G Ninja -S KMITL-ProgrammingFundamentals-GameDev/ -B KMITL-ProgrammingFundamentals-GameDev/build
cmake --build build/ --target all -- -j 4
then, for distribution, run cmake --install build --config Release
to copy libraries.
replace Debug
from -DCMAKE_BUILD_TYPE=Debug
with following options
Release
for release build- also append
-DBUILD_SHARED_LIBS=FALSE
to build static executable-DBUILD_SHARED_LIBS=TRUE
to build dynamic executable
- also append
RelWithDebInfo
for release build with debug infoMinSizeRel
for release build optimized for minimal size
many projects/ assets are used in this one. please see attribution.md for more info.
- player sprite
- import movement code
- import gun code
- background generation
- make a map
- import zombies code
- vary zombies movement
- import zombies horde spawning code
- handle score
- handle scene change
- hud
- level progression
- handle menu screen
- handle paused screen
- handle gameover screen
- handle levelup screen
- handle leaderboard
- implement pickups
- animation
- rework spawn timing
- zombie dead animation?
Task | Week | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16-07-2023 | 23-07-2023 | 30-07-2023 | 06-08-2023 | 13-08-2023 | 20-08-2023 | 27-08-2023 | 03-09-2023 | 10-09-2023 | 17-09-2023 | 24-09-2023 | 01-10-2023 | 08-10-2023 | |
3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
Writing Proposal | / | ||||||||||||
Learning SFML and C++ | / | / | / | ||||||||||
Implementing Player/ Control scheme | / | / | |||||||||||
Implementing Play Area/ Maps | / | / | |||||||||||
Implementing Guns | / | / | / | ||||||||||
Implementing Zombies | / | / | / | / | |||||||||
Implementing Zombies spawning/ balancing | / | / | / | ||||||||||
Implementing Zombies drops/ scoring | / | / | / | ||||||||||
Implementing Power-ups | / | / |