Aura is the all new multiplayer game engine from The Phoenix Project Software, and a modification of Adrenaline Gamer, built specifically for Half-Life: Zombies Ate My Neighbours.
- Install Visual Studio 2022. In the Visual Studio Installer, select Desktop Development for C++. Under Individual Components, have Windows 10 SDK (10.0.20348.0) selected. We have deprecated support for Visual Studio 2019 for Aura both clientside and serverside, but VS2019 may still work with Aura-CL
- Open Visual Studio.
- On the starting screen, click "Clone or check out code".
- Enter
https://github.com/phoenixsoftware/Aura-CL.git
and press the Clone button. Wait for the process to finish. When the repository opens, Visual Studio's built-in CMake tools will setup the project for you. - You can build the project using Build→Build All. To find the built client.dll, go to Project→CMake Cache (x86-Debug Only)→Open in Explorer.
- Install Visual Studio 2022, Git, and CMake. Make sure to add them to PATH.
- Clone the repository.
- Open Git Bash in the OpenAG folder.
git submodule update --init
cmake -A Win32 -B build
cmake --build build --config Release
-
Set up Flathub by following the guide for your distribution.
-
Install GNOME Builder.
-
Open GNOME Builder.
-
Press the Clone Repository button, enter
https://github.com/phoenixsoftware/Aura-CL.git
and press Clone Project. Wait until it finishes.The cloning window should close, and a new window with the OpenAG project should open.
-
If Builder prompts you to install missing SDKs, press Install and wait for the process to finish. It will take a while. You can monitor the progress by pressing the circle in the top-right.
-
Click on the bar at the top-center which says OpenAG, and click the Build button.
-
Once the build finishes, in the same bar menu click the Export Bundle button. The file manager will open in a path that looks like
gnome-builder/projects/OpenAG/flatpak/staging/x86_64-master
. Navigate up to theOpenAG
folder, then down tobuilds/pro.openag.OpenAG.json-...
where you will find the builtclient.so
. -
Now you can make some changes to the code and press Build, then grab
client.so
from the same folder.
- Get a 32-bit/multilib gcc (6 and above) or clang (3.9 and above) build environment set up, as well as CMake.
sudo apt install mesa-common-dev
sudo apt install libgl1-mesa-dev
git submodule update --init
./build.sh
Side-note: if you're using WSL, it's recommended you use Ubuntu 18.04 from the Microsoft Store.
Open the Windows Terminal and select the Linux distro's profile (e.g. Ubuntu 18.04). Be aware that if you haven't already, you will need to add the ninja
compiler to the PATH of your distro. It is included with this repository.
sudo apt install gcc
sudo apt-get install gcc-multilib g++-multilib
sudo apt install clang
sudo apt install cmake
sudo apt install git
sudo apt install mesa-common-dev
sudo apt install libgl1-mesa-dev
- Assuming you have
cd
'd to your Aura-CL folder;git submodule update --init
mkdir Linux-Build
cmake ..
— wait for the process to finishcmake --build . --config Release
Half Life 1 SDK LICENSE
======================
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