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Commits on Jan 9, 2025
Fix #6972. Setting game objects
ignoreDestroy
totrue
no longer causes infinite loop bug whenshutdown
is called.committed- committed
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Commits on Jan 8, 2025
Commits on Jan 6, 2025
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Fixed incorrect Arcade Physics circle separation logic for circle to circle, and circle to rectangle collisions. The logic was incorrectly moving only one body, even if both could be moved. Fix #6963
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Revert "Fixed #6996. Updated calculation for widthInPixels and heightInPixels in MapData. Thanks @ptantiku"
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Commits on Jan 3, 2025
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Commits on Jan 2, 2025
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BaseTweenData.duration
can now never be zero or less than zero, which would trigger NaN errors. It's now clamped to a minimum of 0.01ms. Fix #6955committed- committed
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