Skip to content

Commit

Permalink
Added Phaser.Plugins.PluginManager fix when game config render type…
Browse files Browse the repository at this point in the history
… set to Phaser.HEADLESS
  • Loading branch information
zekeatchan committed Jan 9, 2025
1 parent 8736f0e commit aafa43a
Showing 1 changed file with 1 addition and 0 deletions.
1 change: 1 addition & 0 deletions changelog/3.88/CHANGELOG-v3.88.md
Original file line number Diff line number Diff line change
Expand Up @@ -26,6 +26,7 @@
* `Phaser.Tilemaps.Parsers.Tiled.ParseJSONTiled` updated hexagonal tilemaps to correctly calculate the `widthInPixels` and `heightInPixels` based on the hexagonal overlapping tiles. Fix #6992 (thanks @ptantiku)
* `Phaser.Display.Color.Interpolate.RGBWithRGB` now correctly returns a `Phaser.Types.Display.ColorObject` that includes `r`, `g`, `b`, `a` and `color` values. Fix #6979 (thanks @XWILKINX)
* Fixed incorrect Arcade Physics circle separation logic for circle to circle, and circle to rectangle collisions. The logic was incorrectly moving only one body, even if both could be moved. Fix #6963 (thanks @samme)
* `Phaser.Plugins.PluginManager` automatically boots plugins when the game config render type is set to `Phaser.HEADLESS`. Fix #6893 (thanks @hubertgrzeskowiak)

## Examples, Documentation, Beta Testing and TypeScript

Expand Down

0 comments on commit aafa43a

Please sign in to comment.