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Update CHANGELOG-v3.60.md
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photonstorm committed Apr 12, 2023
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Due to the size and importance of the v3.60 release we have split the Change Log up into multiple sections.

This should make it easier for you to browse the changes and find the information you need.
This makes it easier for you to browse and find the information you need.

## New Features

These are the headliner features in this release:

* 14 bundled [Special FX](FX.md) including Bloom, Blur, Distort and more
* Vastly improved [Mobile Rendering Performance](MobilePerformance.md) - our fastest release ever
* 14 bundled [Special FX](FX.md) including Bloom, Blur, Distort, Glow, Wipe and more
* Vastly improved [Mobile Rendering Performance](MobilePerformance.md) - over 7000% faster!
* New [Timeline Sequencer](Timeline.md) for creating complex flows of events
* New [Plane Game Object](PlaneGameObject.md) for perspective distortions
* New [Nine Slice Game Object](NineSliceGameObject.md) for perfect UI scaling
* [Built-in Spector JS](Spector.md) for WebGL debugging on desktop and mobile
* Brand new [Video Game Object](VideoGameObject.md) for videos and media streams
* Brand new [Particle Emitter](ParticleEmitter.md) with stacks of new features
* Brand new [Video Game Object](VideoGameObject.md) handles videos and media streams with ease
* Brand new [Particle Emitter](ParticleEmitter.md) comes with explosive new features
* Support for [Spatial Audio](SpatialSound.md) and distance based volume
* New [Spine 4 Plugin](Spine4.md)
* New [Spine 4 Plugin](Spine4.md) support
* Upgraded to [Matter Physics v0.19](MatterPhysics.md)
* New [Tween Manager](TweenManager.md) for better performance and memory management
* New [Tween Manager](TweenManager.md) with better performance and memory management
* New [Dynamic Textures](DynamicTextures.md) for rendering to textures at runtime
* New [TimeStep features and Timer Event Updates](Timestep.md) for enforcing fps rates and more
* Support for [Compressed Textures](CompressedTextures.md)
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