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Prepare 3.80.1 bugfix release.
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BenjaminDRichards committed Feb 26, 2024
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7 changes: 7 additions & 0 deletions changelog/3.80.1/CHANGELOG-v3.80.1.md
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# Version 3.80.1 - Nino - 27 February 2024

# Bug Fixes

* Fix `RenderTexture` crashing in the presence of a light.
* Fix failure to restore compressed textures after WebGL context loss.
* Fix a single WebGL error, with no visual side-effects, from occurring while calling `Shader.setRenderToTexture()` after the game has started running. Actually, the root cause was leaving new WebGL textures bound after creation.
4 changes: 0 additions & 4 deletions changelog/3.90/CHANGELOG-v3.90.md
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# Bug Fixes

* Fix `RenderTexture` crashing in the presence of a light.
* Fix failure to restore compressed textures after WebGL context loss.
* Fix a single WebGL error, with no visual side-effects, from occurring while calling `Shader.setRenderToTexture()` after the game has started running. Actually, the root cause was leaving new WebGL textures bound after creation.

## Examples, Documentation, Beta Testing and TypeScript

Thanks to the following for helping with the Phaser Examples, Beta Testing, Docs, and TypeScript definitions, either by reporting errors, fixing them, or helping author the docs:
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2 changes: 1 addition & 1 deletion package.json
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{
"name": "phaser",
"version": "3.90.0-beta.1",
"version": "3.80.1",
"release": "Itsuki",
"description": "A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.",
"author": "Richard Davey <[email protected]> (https://www.phaser.io)",
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