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# Version 3.85.0 - Itsuki - in development | ||
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# New Features | ||
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# WebGL Rendering Updates | ||
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* `WebGLTextureWrapper.update` expanded: | ||
* `source` parameter is now type `?object`, so it can be used for anything that is valid in the constructor. | ||
* New `format` parameter can update the texture format. | ||
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# Updates | ||
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# Bug Fixes | ||
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* The method `TextureManager.checkKey` will now return `false` if the key is not a string, which fixes issues where a texture could be created if a key was given that was already in use (thanks Will Macfarlane). | ||
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## Examples, Documentation, Beta Testing and TypeScript | ||
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Thanks to the following for helping with the Phaser Examples, Beta Testing, Docs, and TypeScript definitions, either by reporting errors, fixing them, or helping author the docs: | ||
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{ | ||
"name": "phaser", | ||
"version": "3.85.0", | ||
"release": "Nino", | ||
"release": "Itsuki", | ||
"description": "A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.", | ||
"author": "Richard Davey <[email protected]> (https://www.phaser.io)", | ||
"homepage": "https://phaser.io", | ||
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