Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Locking the skeleton before collision evaluations #595

Open
aditya-vk opened this issue Feb 12, 2021 · 0 comments
Open

Locking the skeleton before collision evaluations #595

aditya-vk opened this issue Feb 12, 2021 · 0 comments
Assignees

Comments

@aditya-vk
Copy link
Contributor

The collision constraint currently does not lock the skeleton before setting the state and evaluating the validity of the state. It looks like the hand frequently falls off when I run experiments with HERB. Locking the skeleton right before setState() alleviates the issue. I am not sure if we somehow take care of this in our current planning pipeline?

@aditya-vk aditya-vk self-assigned this Feb 12, 2021
@aditya-vk aditya-vk changed the title Hand falls off when collision checking multiple states Locking the skeleton before collision evaluations Feb 12, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant