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The collision constraint currently does not lock the skeleton before setting the state and evaluating the validity of the state. It looks like the hand frequently falls off when I run experiments with HERB. Locking the skeleton right before setState() alleviates the issue. I am not sure if we somehow take care of this in our current planning pipeline?
The text was updated successfully, but these errors were encountered:
The collision constraint currently does not lock the skeleton before setting the state and evaluating the validity of the state. It looks like the hand frequently falls off when I run experiments with HERB. Locking the skeleton right before
setState()
alleviates the issue. I am not sure if we somehow take care of this in our current planning pipeline?The text was updated successfully, but these errors were encountered: