v1.1.6
patriciogonzalezvivo
released this
15 Oct 09:34
·
802 commits
to main
since this release
What's New?
- @pajama is working on bringing HLSL to parity with GLSL
- @kfahn22 added:
- @guidoschmidt added
lygia/morphological/marchingSquares.glsl
- @patriciogonzalezvivo added:
- Quaternions
lygia/math/quat
*Support for subsurface scattering inlygia/lighting/pbr.glsl
- New tiling modes
lygia/space/windmillTile.glsl
,lygia/space/mirrorTile.glsl
,lygia/space/hexTile.glsl
,lygia/space/brickTile.glsl
,lygia/space/checkerTile.glsl
,lygia/space/triTile.glsl
andlygia/space/sqTile.glsl
- New bilineal (o Barlett) filter
lygia/filter/bilinear.glsl
- AntiAliased functions
lygia/math/aafract.glsl
andlygia/math/aafloor.glsl
lygia/distort/pincushion.glsl
lygia/morphological/alphaHashing.glsl
lygia/sample/zero
lygia/morphological/jumpFlood
https://lygia.xyz/v1.1.4/morphological/poissonFill
renamed tolygia/morphological/pyramid
lygia/lighting/interference.glsl
lygia/space/aspect.glsl
lygia/space/center.glsl
&lygia/space/uncenter.glsl
lygia/math/round.glsl
lygia/math/select.glsl
lygia/math/mod2.glsl
lygia/math/atan2.glsl
lygia/math/inside.glsl
lygia/sample/triplanar.glsl
- Quaternions
What's Changed
- Raymarch Glass Feature 🎉 by @ammein in #67
- Raymarch Glass Reflections Fix by @ammein in #68
- Update README.md to add degit instruction by @cdaein in #71
- Update README.md to add 2d integration examples by @cdaein in #73
- Fix broken include paths by @MoltenCoffee in #74
- Fix/hlsl by @tomorrowevening in #75
- Fix/hlsl changes by @tomorrowevening in #76
- Hotfix Raymarch Glass by @ammein in #70
- Add supershapeSDF by @kfahn22 in #77
- Fix 1D random use of RANDOM_SINLESS by @JeffreyPalmer in #78
- Add mandelbulbSDF and spherical coord functions by @kfahn22 in #79
- Incorporate superformula into supershape by @kfahn22 in #81
- update code to fix naming of spherical function by @kfahn22 in #82
- Update mandelbulb & sdf files by @kfahn22 in #83
- Add gearSDF by @kfahn22 in #85
- Add example by @kfahn22 in #87
- Add Julia set SDF by @kfahn22 in #89
- Add koch sdf by @kfahn22 in #88
- Replace one value for c and add gist by @kfahn22 in #91
- fix typo on SAMPLER_FNC function call by @nicolevella in #93
- Increase size of returned triangle by @kfahn22 in #94
- ADD/sample/marchingSquares.glsl: first draft of marching squares algorithm by @guidoschmidt in #90
- Update opOnion.glsl by @reino-dad in #98
- fix: remove trailing commas in scale3d.glsl by @devlzcode in #100
- removed unterminated define in rgb2yiq.hlsl by @pajama in #101
- fix for math/mix.hlsl not compiling in unity by @pajama in #102
- redefined epsilon in colliding files by @pajama in #104
- some more hlsl fixes for unity by @pajama in #105
- more hlsl unity fixes by @pajama in #106
- more hlsl fixes for unity. got through the lighting examples by @pajama in #107
New Contributors
- @cdaein made their first contribution in #71
- @MoltenCoffee made their first contribution in #74
- @tomorrowevening made their first contribution in #75
- @kfahn22 made their first contribution in #77
- @JeffreyPalmer made their first contribution in #78
- @guidoschmidt made their first contribution in #90
- @reino-dad made their first contribution in #98
- @devlzcode made their first contribution in #100
- @pajama made their first contribution in #101
Full Changelog: 1.1.4...v1.1.6