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Update cRaySchism.fx
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papadanku committed Nov 2, 2024
1 parent 1ec5fbd commit bd4a8d1
Showing 1 changed file with 1 addition and 11 deletions.
12 changes: 1 addition & 11 deletions shaders/cRaySchism.fx
Original file line number Diff line number Diff line change
Expand Up @@ -49,16 +49,6 @@
ui_min = 0.0;
ui_max = 1.0;
> = 0.5;

uniform float3 _BloomColorWeights <
ui_category = "Bloom";
ui_label = "Color";
ui_type = "color";
ui_step = 0.001;
ui_min = 0.0;
ui_max = 1.0;
> = 1.0;

#endif

// Exposure-specific settings
Expand Down Expand Up @@ -496,7 +486,7 @@ float4 PS_Composite(CShade_VS2PS_Quad Input) : SV_TARGET0
#if ENABLE_BLOOM
float3 BloomColor = tex2D(SampleTempTex1, Input.Tex0).rgb;
BaseColor = (_BloomRenderMode == 0)
? BaseColor + (BloomColor * _BloomColorWeights * _BloomIntensity)
? BaseColor + (BloomColor * _BloomIntensity)
: BloomColor;
#endif

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