Skip to content

Commit

Permalink
[Fix] pypi bug (#9)
Browse files Browse the repository at this point in the history
  • Loading branch information
HaiyiMei authored Oct 1, 2023
1 parent 53c6c23 commit 46b9d52
Show file tree
Hide file tree
Showing 2 changed files with 44 additions and 4 deletions.
2 changes: 1 addition & 1 deletion pyproject.toml
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@ license = { text = 'Apache License 2.0' }
classifiers = [
"Operating System :: Microsoft :: Windows",
"Operating System :: Unix",
"Operating System :: MacOS :: MacOS",
"Operating System :: MacOS",
"Operating System :: POSIX :: Linux",
"Programming Language :: Python :: 3.8",
"Programming Language :: Python :: 3.9",
Expand Down
46 changes: 43 additions & 3 deletions xrfeitoria/data_structure/models.py
Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,46 @@
class RenderPass(BaseModel):
"""Render pass model contains render layer and image format.
Supported render layer and image format:
.. tabs::
.. tab:: RenderLayerBlender
:class:`~xrfeitoria.data_structure.constants.RenderOutputEnumBlender`:
- img
- mask
- depth
- flow
- normal
- diffuse
- denoising_depth
.. tab:: RenderLayerUnreal
:class:`~xrfeitoria.data_structure.constants.RenderOutputEnumUnreal`:
- img
- mask
- depth
- flow
- normal
- diffuse
- metallic
- roughness
- specular
- tangent
- basecolor
.. tab:: ImageFormat
:class:`~xrfeitoria.data_structure.constants.ImageFileFormatEnum`:
- png
- bmp
- jpg
- exr
Used in:
- :class:`~xrfeitoria.data_structure.models.RenderJobBlender`
- :class:`~xrfeitoria.data_structure.models.RenderJobUnreal`
Expand Down Expand Up @@ -109,10 +149,10 @@ def __init__(
format.
Args:
render_layer (Union[RenderLayerEnumBlender, RenderLayerEnumUnreal, str]):
render_layer (Union[RenderOutputEnumBlender, RenderOutputEnumUnreal, str]):
Render layer of Unreal or Blender. Should be one of the following enum, or the string of it:
`RenderLayerEnumBlender`: `img`, `mask`, `depth`, `denoising_depth`, `flow`, `normal`, `diffuse` \n
`RenderLayerEnumUnreal`: `img`, `mask`, `depth`, `flow`, `normal`, `diffuse`,
`RenderOutputEnumBlender`: `img`, `mask`, `depth`, `denoising_depth`, `flow`, `normal`, `diffuse` \n
`RenderOutputEnumUnreal`: `img`, `mask`, `depth`, `flow`, `normal`, `diffuse`,
`metallic`, `roughness`, `specular`, `tangent`, `basecolor`
image_format (Union[ImageFileFormatEnum, str]):
Image format of Unreal or Blender. Should be element of the enum, or the string of it:
Expand Down

0 comments on commit 46b9d52

Please sign in to comment.