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Fix broken links
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hamoid committed May 22, 2024
1 parent ce611b0 commit 67c7168
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4 changes: 2 additions & 2 deletions src/main/kotlin/docs/30_Drawing/C150_CurvesAndShapes.kt
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@Text
"""
The list of available methods can be found at the
[API website](https://api.openrndr.org/openrndr-shape/org.openrndr.shape/-segment/index.html)
[API website](https://api.openrndr.org/openrndr-shape/org.openrndr.shape/-segment2-d/index.html)
or in the
[source code](https://github.com/openrndr/openrndr/tree/master/openrndr-shape/src/commonMain/kotlin/org/openrndr/shape).
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#### reversed, close(), transform(), ...
For more properties and methods explore the
[API website](https://api.openrndr.org/openrndr-shape/org.openrndr.shape/-shape-contour/index.html)
[API website](https://api.openrndr.org/openrndr-shape/org.openrndr.shape/-path/position.html)
or the
[source code](https://github.com/openrndr/openrndr/tree/master/openrndr-shape/src/commonMain/kotlin/org/openrndr/shape).
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2 changes: 1 addition & 1 deletion src/main/kotlin/docs/30_Drawing/C300_Colorbuffers.kt
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When repeatedly saving color buffers asynchronously (the default) it is possible to run out
of memory. This can happen if the software can not save images at the requested frame rate.
In such situations we can either set `async = false` in `saveToFile()` or avoid `saveToFile` and use the
[VideoWriter](https://guide.openrndr.org/videos/writingToVideoFiles.html#writing-to-video-using-render-targets)
[VideoWriter](https://guide.openrndr.org/extensions/writingToVideoFiles.html#writing-to-video-using-render-targets)
together with [pngSequence](https://github.com/openrndr/orx/tree/master/orx-jvm/orx-video-profiles#png-sequence)
or [tiffSequence](https://github.com/openrndr/orx/tree/master/orx-jvm/orx-video-profiles#tiff-sequence)
instead.
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2 changes: 1 addition & 1 deletion src/main/kotlin/docs/80_ORX/C180_Quick_UIs.kt
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`orx-gui` is incredibly powerful in combination with the live coding environment
[`orx-olive`](https://github.com/openrndr/orx/tree/master/orx-jvm/orx-olive),
the guide covers that in the
[live coding section](https://guide.openrndr.org/ORX/liveCoding.html).
[live coding section](https://guide.openrndr.org/useCases/liveCoding.html).
That said, it is not a required combination.
## Prerequisites
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is no backbuffer. In order to draw you need to create a
[RenderTarget](https://guide.openrndr.org/drawing/renderTargets.html) and draw on it.
Render target contents can easily be saved to file, or rendered to
[video](https://guide.openrndr.org/videos/writingToVideoFiles.html).
[video](https://guide.openrndr.org/extensions/writingToVideoFiles.html#writing-to-video-using-render-targets).
#### Mouse and keyboard events
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2 changes: 1 addition & 1 deletion src/main/kotlin/docs/C20_SetupYourFirstProgram.kt
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At this point you are likely interested in how this program is structured.
The guide explains more in the
[Program basics](https://guide.openrndr.org/programBasics/applicationProgram.html) chapter.
[Program basics](https://guide.openrndr.org/programBasics/application.html) chapter.
If you are more interested in reading source code you can find the code
for the examples in this guide in the
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2 comments on commit 67c7168

@thomasjonas
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@edwinRNDR @hamoid This isn't live yet? The program basics links is still broken on the guide website.

@hamoid
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@hamoid hamoid commented on 67c7168 Jun 25, 2024

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Thank you for noticing this @thomasjonas :-) I thought I had pushed the changes. Now they are live.

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