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Lib Blend2D addon for OpenFrameworks : a blazing fast CPU 2D vector graphics renderer.

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ofxBlend2D

An OpenFrameworks addon integrating libBlend2D, a blazing fast CPU 2D vector graphics renderer powered by a JIT compiler.

Features:

  • The library is loaded as an embedded library with access to its C API and C++ objects.
  • There's a wrapper (ofxBlend2DThreadedRenderer) to use for asynchronous multithreaded rendering, keeping the framerate of your openFrameworks pipeline.
  • It can also be used synchronously (in blocking mode), at risk of reducing your ofApp framerate.

Technically:

  • Draw commands are submitted by the main thread (a dedicated thread is also possible).
  • Then the pipeline is flushed using multiple threads.
  • When the threads are done rendering, the resulting pixels are loaded into an ofTexture (from within the GL thread).
  • The texture is available for rendering and updates as soon as a new frame is available.

When to use

OpenFrameworks has its own renderer pipelines, why use a different one ?!?
I can think of multiple use cases, but generally this should be thought of as an additional renderer rather than the main renderer.
Depending on your needs, ofxBlend2D can be faster to render than OpenFrameworks, for example when your draw commands exceed real-time rendering capabilities of your GPU. This is typically useful on computers with a poor GPU and a good multithreaded CPU, or submitting lots of real-time (2d) vector data.

See example-compare for a performance test, by adapting the draw code to your usecase.
A comparison of Blend2D performance vs other CPU renderers is available on their homepage.

Compatibility

Tested on MacOs + Linux, both of_v0.11.2 and of_v0.12.0, both c++14 and c++17.
Should work on Windows too, probably with some inclusion fixes.

Installation

  • Warning! libBlend2D doesn't compile with Clang 3.8 and below (until Xcode 8.x).
    If so, update your Command Line Toolkit to at least Xcode 9 and configure it with xcode-select -s.
  • Clone recursively (to get the submodules).
  • Install optional dependencies:
  • Install example-svg dependencies: (example-simple doesn't need any)
  • Install example-compare dependencies:

Usage

For now, we have to use the Blend2D pipeline and commands, there is no ofDraw...() compatibility yet.
I recommend reading trough the Blend2D guide to get started using their graphics API.

Some OpenFrameworks / Blend2D glue utilities are being written, any contribution is welcome to facilitate interaction with OF objects.

Please note that Blend2d runs on a JIT interpreter and performance varies a lot between Debug and Release builds due to their respective exported debug symbols and compile-time optimisations. For performance, prefer Release builds.

Configure

  • ofxImGui compatibility: Optionally define ofxBlend2D_ENABLE_IMGUI (or ofxAddons_ENABLE_IMGUI) to enable some ofxImGui helpers like ofxBlend2DInstance.drawImGuiSettings().

Examples

  • example-simple : A bare-bones example of how to use the C++ Blend2D API, pretty similar to the Blend2D "getting started" examples.
  • example-svg : Loads an SVG to provide some ofPath which are converted to BLPath for rendering in Blend2D. Also demonstrates the ofxImGui integration which lets you interactively change some settings.
  • example-compare : A benchmarking and graphical comparison tool for comparing Blend2D rendering with native OpenFrameworks rendering. Also features saving a frame as PNG.

Contributions

Contributions are welcome, don't hesitate to submit a PR or open an issue for talking about bugs or new features.

Future ideas

  • Implement as ofRenderer subclass (would need porting all ofDraw... functions to ofxBlend2D, it would provide an easier integration with OF).
  • Provide instructions for building libBlend2D as a library (to prevent recompiling for every single project).
  • Offline rendering outputting to files.

License

libBlend2D is zLib, by Petr Kobalicek.
ofxBlend2D is MIT, by Daan de Lange.

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