When using the Oculus plugin, it's possible to get depth frame descriptors via
XR.Oculus.Utils.GetEnvironmentalDepthFrameDesc(int eye); This is the only method according to the docs. This isn't possible in OpenXR, as the XR.Oculus.Utils class does not exist. EnvironmentDepthManager has a frameDescriptors array and onDepthTextureUpdate event, but these are marked internal and I cannot access them in my scripts without modifying the package.