Skip to content

Commit

Permalink
added future crafting module
Browse files Browse the repository at this point in the history
  • Loading branch information
edsaperia committed Aug 1, 2023
1 parent 6ed30ae commit d549bf0
Showing 1 changed file with 6 additions and 0 deletions.
6 changes: 6 additions & 0 deletions app/views/home/course2023.html.haml
Original file line number Diff line number Diff line change
Expand Up @@ -93,6 +93,12 @@
%p
Games are systems carefully designed to evoke specific emotions in their participants. Political regimes in the real world are in fact also such systems, albeit for different ends. What can the craft of game design teach us that is applicable to designing policy? In this module, you’ll learn some game design theory from the commercial games industry, and also get hands-on experience of making game-design decisions.

%h3 Future Crafting
%div.profile-subtitle
Zarinah Agnew
%p
In this module, we tackle issues of prediction, risk management and forecasting and how these tactics influence the future. There is a difference between predicting what is likely given where we are now and the current conditions, compared to creating possibility. All too often futurism conflates these two. Worse perhaps is our collective confusion about the difference between risk and uncertainty. Here we introduce the concepts of future-crafting and hyperstition, and discuss how these approaches might open up imaginary space in the future.

%h2 Faculty

%h3 Edward Saperia
Expand Down

0 comments on commit d549bf0

Please sign in to comment.