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Releases: notfood/RimWorld-MendAndRecycle

1.0.1.1

28 Nov 03:41
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It's gone through a rewrite. Simplified a lot.
No longer requires two workgivers for the same table.
It can handle to move the recipes for real now and to add other recipes seamlessly.
MendingKits can be build in the mending table.
Added a config option to control the chance of failure and reworked the rolling logic, shouldn't be so strange #6 and you get control over it.

0.19.3.0

30 Aug 14:52
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  • Fix a texture issue
  • Set the defaults to use power and fuel

0.19.2.0

30 Aug 08:45
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  • Add a toggle for power requirement

0.19.1.0

28 Aug 17:31
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B19 Update

  • Thanks to Kiame for B19 work
  • Fix bug where fuel didn't matter
  • No longer split packages, there is a toogle for fuel usage
  • Project rename to MendAndRecycle

0.18.1.0

23 Nov 07:14
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B18 Update + Cut job fix

0.17.1.2

07 Jul 03:09
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  • Fix error on recycle when item recovery is under 1.

0.17.1.1

31 May 00:27
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  • Fix recycle output.

0.17.1.0

25 May 23:05
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  • A17 Update
  • Removed Recycle table, moved the recipes to the Tailoring benches.
  • Fixed the xp gain
  • Fixed fuel use

0.16.1.1-easymode

04 Jan 03:07
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  • Removed Mending.SpecialThingFilterWorker, to recover your save use Safe Inside, can be found on steam or Mending thread. New saves don't have to do anything.
  • Removed Quality degradation from mending. Failure means flat hp damage.
  • XP gain increased when using any benches.

0.16.1.0-easymode

21 Dec 22:13
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A16 Release for Easy Mode.

  • Adds Recycle Bench, allows you to get materials from apparel you don't really want to mend, the materials returned depend on how much hit points the apparel has and the skill of your pawn, beware, there is a tiny chance to fail. Power is optional, it doubles the output.
  • Adds Chance of failure for mending. No real punishment other than a flat -50 hit points and a meaningless rename. Watch out, if your pawn is too unskilled, they may destroy your precious item. It can be configured under ChancesDef/Default.xml.