This is an experimental 1.20.6 update, errors are expected to occur. Note: fog_distance
function in rendertype_specialmodels_textured.vsh
removed ModelViewMat as a parameter and render
method in WorldRendererMixin
stopped requiring MatrixStack matrices
. Instead, I created a new MatrixStack and multiplied it by the position matrix, as it is done in renderSky
method in WorldRenderer
.