Consider the following interaction:
This is the root page
You have visited 1 time.
0:foo
1:bar
$ 1
Please visit foo first.
Any input to return.
$ x
This is the root page.
You have visited 2 times.
0:foo
1:bar
$ 0
Welcome to page foo.
Please write seomthing.
$ blah blah blah
This is the root page.
You have visited 3 times.
0:foo
1:bar
$ 1
Thanks for visiting foo and bar.
You have written:
blah blah blah
This simple interface above involves four different menu nodes.
In order to engineer these using vise, three types of components are involved:
- An assembly-like menu handling script.
- A display template.
- External code handlers for the counter and the "something" input.
root
- The first pagefoo
- The "foo" pagebar
- The "bar" page after "foo" has been visitedouch
- The "bar" page before "foo" has been visited
Each page has a template that may or may not contain dynamic elements.
In this example the root and bar nodes contains dynamic content.
This is the root page
You have visited {{.count}}.
Welcome to page foo.
Please write something.
Thanks for visiting foo and bar.
You have written:
{{.something}}
Please visit foo first.
Any input to return.
The scripts are responsible for defining menus, handling navigation flow control, and triggering external code handlers.
LOAD count 8 # trigger external code handler "count"
LOAD something 0 # trigger external code handler "something"
RELOAD count # explicitly trigger "count" every time this code is executed.
MAP count # make the result from "count" available to the template renderer
MOUT foo 0 # menu item
MOUT bar 1 # menu item
HALT # render template and wait for input
INCMP foo 0 # match menu selection 0, move to node "foo" on match
INCMP bar 1 # match menu selection 1, move to node "bar" on match
HALT # render template and wait for input
RELOAD something # pass input to the "something" external code handler.
# The input will be appended to the stored value.
# The "HAVESOMETHING" flag (8) will be set.
MOVE _ # move up one level
CATCH ouch 8 0 # if the "HAVESOMETHING" (8) flag has NOT (0) been set, move to "ouch"
MNEXT next 11 # menu choice to display for advancing one page
MPREV back 22 # menu choice to display for going back to the previous page
MAP something # make the result from "something" available to the template renderer
HALT # render template and wait for input
INCMP > 11 # handle the "next" menu choice
INCMP < 22 # handle to "back" menu choice
INCMP _ * # move to the root node on any input
HALT # render template and wait for input
INCMP ^ * # move to the root node on any input
The script code contains LOAD
instructions for two different methods.
import (
"context"
"fmt"
"path"
"strings"
testdataloader "github.com/peteole/testdata-loader"
"git.defalsify.org/vise.git/state"
"git.defalsify.org/vise.git/resource"
)
const (
USERFLAG_HAVESOMETHING = iota + state.FLAG_USERSTART
)
var (
baseDir = testdataloader.GetBasePath()
scriptDir = path.Join(baseDir, "examples", "intro")
)
type introResource struct {
*resource.FsResource
c int64
v []string
}
func newintroResource() introResource {
fs := resource.NewFsResource(scriptDir)
return introResource{fs, 0, []string{}}
}
// increment counter.
// return a string representing the current value of the counter.
func(c *introResource) count(ctx context.Context, sym string, input []byte) (resource.Result, error) {
s := "%v time"
if c.c != 1 {
s += "s"
}
r := resource.Result{
Content: fmt.Sprintf(s, c.c),
}
c.c += 1
return r, nil
}
// if input is suppled, append it to the stored string vector and set the HAVESOMETHING flag.
// return the stored string vector value, one string per line.
func(c *introResource) something(ctx context.Context, sym string, input []byte) (resource.Result, error) {
c.v = append(c.v, string(input))
r := resource.Result{
Content: strings.Join(c.v, "\n"),
}
if len(input) > 0 {
r.FlagSet = []uint32{USERFLAG_HAVESOMETHING}
}
return r, nil
}
In the above example, the more times the foo
page is supplied with a value, the longer the vector of values that need to be displayed by the bar
page will be.
A core feature of vise
is to magically create browseable pages from these values from a pre-defined maximum output capacity for each page.
Consider the case where the contents of the something
symbol has become:
foo bar
baz bazbaz
inky pinky
blinky
clyde
Given a size constaint of 90 characters, the display will be split into two pages:
Thanks for visiting foo and bar.
You have written:
foo bar
baz bazbaz
11:next
Thanks for visiting foo and bar.
You have written:
inky pinky
blinky
clyde
22:back
In the source code repository, a full working example of this menu can be found in examples/intro
.
To run it:
make -B intro
go run ./examples/intro
Use go run -tags logtrace ...
to peek at what is going on under the hood.
To play the "Handling long values" case above, limit the output size by adding -s 90
.