This is a part of Node3D project.
npm i -s addon-tools-raub
Addon Tools provide build-time and run-time helpers for Node.js C++ addons.
- C++ shortcuts to replace repetitive code in method/class
declaration and commonly used calls (such as
console.log
). - JS helpers to deliver the precompiled addons to end-users during NPM install.
- Common Logger for both C++ and JS sides with additional control,
compared to native (
printf/cout
) and console logging.
Macros and helpers for C++ addons using NAPI. See more detailed docs here.
Example of a C++ method definition using Addon Tools:
// hpp:
#include <addon-tools.hpp>
DBG_EXPORT JS_METHOD(doSomething);
// cpp:
DBG_EXPORT JS_METHOD(doSomething) { NAPI_ENV;
LET_INT32_ARG(0, param0);
Napi::Value args[2] = { JS_STR("param0:"), JS_NUM(param0) };
consoleLog(env, 2, &args[0]);
RET_UNDEFINED;
}
Also, ES5 class helpers allow exporting a JS class directly from C++:
// hpp:
#include <addon-tools.hpp>
class MyClass {
DECLARE_ES5_CLASS(MyClass, MyClass);
public:
static void init(Napi::Env env, Napi::Object exports);
explicit MyClass(const Napi::CallbackInfo& info);
~MyClass();
private:
JS_DECLARE_GETTER(MyClass, a);
JS_DECLARE_GETTER(MyClass, b);
JS_DECLARE_METHOD(MyClass, test);
};
// cpp:
IMPLEMENT_ES5_CLASS(MyClass);
void MyClass::init(Napi::Env env, Napi::Object exports) {
Napi::Function ctor = wrap(env);
JS_ASSIGN_GETTER(a);
JS_ASSIGN_GETTER(b);
JS_ASSIGN_METHOD(test);
exports.Set("MyClass", ctor);
}
MyClass::MyClass(const Napi::CallbackInfo &info) {
super(info);
}
MyClass::~MyClass() {}
JS_IMPLEMENT_GETTER(MyClass, a) { NAPI_ENV;
RET_NUM(10);
}
JS_IMPLEMENT_GETTER(MyClass, b) { NAPI_ENV;
RET_NUM(20);
}
JS_IMPLEMENT_METHOD(MyClass, test) { NAPI_ENV;
consoleLog("test");
RET_STR("test");
}
Napi::Object init(Napi::Env env, Napi::Object exports) {
MyClass::init(env, exports);
return exports;
}
NODE_API_MODULE(myaddon, init)
Get the platform-specific directory name to import the ADDON.node
file.
const { getBin } = require('addon-tools-raub');
const core = require(`./${getBin()}/ADDON`);
Using the include directories for both Addon Tools header and Addon API header:
'include_dirs': [
'<!@(node -p "require(\'addon-tools-raub\').getInclude()")',
],
NOTE: the optional
node-addon-api
dependency is used by thegetInclude()
helper. If not found, the napi.h include path won't be a part of the returned string.
Using helpers for paths to dependency libs and own binaries:
'variables': {
'bin': '<!(node -p "require(\'addon-tools-raub\').getBin()")',
'gl_include': '<!(node -p "require(\'deps-opengl-raub\').include")',
'gl_bin': '<!(node -p "require(\'deps-opengl-raub\').bin")',
},
Copy the addon file, for example, from ./src/build/Release/glfw.node
to ./bin-windows/glfw.node
, but each platform uses a different folder.
"build": "cd src && node-gyp rebuild -j max --silent && node -e \"require('addon-tools-raub').cpbin('glfw')\" && cd ..",
"build-only": "cd src && node-gyp build -j max --silent && node -e \"require('addon-tools-raub').cpbin('glfw')\" && cd ..",
Since all my addons use the same codestyle, I don't keep copies of the CPPLINT config in every addon. If that same config fits for you, here's how it can be used:
- name: Run Cpplint
run: |
node -e "require('addon-tools-raub').cpcpplint()"
cpplint --recursive ./src/cpp
Downloads the addon (for example, from GitHub releases) and places it into a platform-specific folder.
const { install } = require('addon-tools-raub');
const prefix = 'https://github.com/node-3d/glfw-raub/releases/download';
const tag = '5.5.0';
install(`${prefix}/${tag}`);
JavaScript helpers for Node.js addon development. The short list of helpers:
'getBin', 'getPlatform', 'getInclude', 'getPaths',
'install', 'cpbin', 'download', 'read', 'write', 'copy', 'exists',
'mkdir', 'stat', 'isDir', 'isFile', 'dirUp', 'ensuredir', 'copysafe',
'readdir', 'subdirs', 'subfiles', 'traverse', 'copyall',
'rmdir', 'rm', 'WritableBuffer', 'actionPack',
'createLogger', 'setLevel', 'getLevel', 'getLoggers',
See the TypeScript declarations with comments.
This helper provides simple logging interface, for both JS and C++, that may be used locally or globally.
// to `console` by default
const logger = utils.createLogger({ name: 'my-logger' });
Now the following JS calls are equal:
logger.warn(1, 2, '3');
global.AddonTools.log('my-logger', 'warn', 1, 2, '3');
require('addon-tools-raub').getLogger('my-logger').warn(1, 2, '3');
And the C++ calls are:
globalLog(env, "my-logger", "warn", "string log message");
// or
Napi::Value args[3] = { JS_NUM(1), JS_NUM(2), JS_STR("3") };
globalLog(env, "cpp", "warn", 3, &args[0]);
See the TS declarations with comments.